Oxytoxisome: Difference between revisions

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Created page with "Category:Organelles {{OrganelleInfoBox | organelle = | icon = | image = | cost = | requiresNucleus = | processes = | enzymes = | mass = | size = | osmoregulationCost = | storage = | unique = | upgrades = | internalName = oxytoxyProteins }} TBA == Requirements == TBA == Processes == TBA == Modifications == TBA == Effects == TBA == Upgrades == TBA == Strategy == TBA == Scientific Background == TBA"
 
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[[Category:Organelles]]
[[Category:Organelles]]
{{OrganelleInfoBox
{{OrganelleInfoBox
| organelle =  
| organelle = Toxisome
| icon =  
| icon = OxytoxisomeIcon.png
| image =  
| image = OxytoxisomeOrganelle.png
| cost =  
| image_caption = Close-up of a Oxytoxisome
| requiresNucleus =  
| cost = 55
| processes =  
| requiresNucleus = No
| enzymes =  
| processes = OxyToxy Synthesis, Glycolysis
| mass =  
| enzymes = None
| size =  
| mass =
| osmoregulationCost =  
| size = 1
| storage =  
| osmoregulationCost = 1
| unique =  
| storage = 0
| upgrades =  
| unique = No
| upgrades = None
| internalName = oxytoxyProteins
| internalName = oxytoxyProteins
}}
}}


TBA
Modified '''[[Metabolosomes|Metabolosome]]''' which produces '''Toxin''' {{CompoundIcon|image=OxytoxyIcon.png|internalName=oxytoxy}}, an agent that can be fired as a toxic projectile. Inferior version of the '''[[Toxin_Vacuole|Toxin Vacuole]]'''.


== Requirements ==
== Requirements ==


TBA
If organelle upgrades are enabled in game settings, the following condition must be true ''for the player cell'':
 
* Has engulfed at least '''5''' cells throughout the game so far.


== Processes ==
== Processes ==


TBA
'''OxyToxy Synthesis''': '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}} + '''Oxygen''' {{CompoundIcon|image=OxygenIcon.png|internalName=oxygen}} → '''OxyToxy NT''' {{CompoundIcon|image=OxytoxyIcon.png|internalName=oxytoxy}}
 
Produces '''OxyToxy NT''' {{CompoundIcon|image=OxytoxyIcon.png|internalName=oxytoxy}}, but much less efficiently than '''[[Toxin_Vacuole|Toxin Vacuoles]]'''. Rate scales with the amount of environmental '''Oxygen''' {{CompoundIcon|image=OxygenIcon.png|internalName=oxygen}}.
 
'''Glycolysis''': '''Glucose'''  {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} → '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}}
 
Like many prokaryotic organelles, the '''[[Cytoplasm]]''' surrounding an '''Toxisome''' performs a less efficient form of '''Glycolysis''', transforming '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} into '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}}.


== Modifications ==
== Modifications ==


TBA
'''Toxin Type'''
 
Select which type of toxin this '''Oxytoxisome''' fires. Cells that can fire multiple toxin types will alternate between them for each shot.
 
* '''OxyToxyNT:''' A strongly damaging toxin based on oxygen causing cellular damage. Less effective against species the more oxygen-using parts they have.
* '''Cytotoxin:''' (default) A simple damaging toxin that deals a consistent amount of damage.
* '''Macrolide:''' A toxin that slows down affected targets.
* '''Channel Inhibitor:''' A toxin that inhibits the ATP production of affected cells, potentially slowing them down or even damaging them.
* '''Cyanide:''' A strongly damaging toxin targeting oxygen metabolism. More effective against species the more oxygen-using parts they have.
 
'''Fire Rate and Toxicity'''
 
Decide the balance between fire rate and how effective each shot is.


== Effects ==
== Effects ==


TBA
If a cell has at least one '''Toxisome''' or '''[[Toxin_Vacuole|Toxin Vacuole]]''', it can shoot toxin projectiles, draining stored '''OxyToxy NT''' {{CompoundIcon|image=OxytoxyIcon.png|internalName=oxytoxy}} to do so. These projectiles damage cells of other species, but don't harm members of the species that fired them.
 
Damage scales with the amount of '''Oxytoxy NT''' {{CompoundIcon|image=OxytoxyIcon.png|internalName=oxytoxy}} fired.
 
Increases '''Oxygen''' {{CompoundIcon|image=OxygenIcon.png|internalName=oxygen}} ''' Resistance''' by 0.5%.


== Upgrades ==
== Upgrades ==


TBA
No upgrades.


== Strategy ==
== Strategy ==


TBA
Toxins are a valuable weapon in cellular combat. They are currently the only method of ranged attack in the game, with engulfment and '''[[Perforator Pilus|Perforator Pili]]''' more akin to melee weapons.
 
The '''Toxisome''' and its eukaryotic counterpart the '''[[Toxin Vacuole]]''' are also useful for defensive purposes. A cell which engulfs another cell that has either of these organelles takes damage as its prey digests, which can act as a deterrent to larger predators.


== Scientific Background ==
== Scientific Background ==


TBA
TBA

Latest revision as of 12:44, 31 July 2026

Organelle Details
Toxisome
Close-up of a Oxytoxisome
Base Cost (MP) 55
Requires Nucleus No
Processes OxyToxy Synthesis, Glycolysis
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 0
Unique No
Upgrades None
Internal Name oxytoxyProteins

Modified Metabolosome which produces Toxin oxytoxy, an agent that can be fired as a toxic projectile. Inferior version of the Toxin Vacuole.

Requirements

If organelle upgrades are enabled in game settings, the following condition must be true for the player cell:

  • Has engulfed at least 5 cells throughout the game so far.

Processes

OxyToxy Synthesis: ATP atp + Oxygen oxygenOxyToxy NT oxytoxy

Produces OxyToxy NT oxytoxy, but much less efficiently than Toxin Vacuoles. Rate scales with the amount of environmental Oxygen oxygen.

Glycolysis: Glucose glucoseATP atp

Like many prokaryotic organelles, the Cytoplasm surrounding an Toxisome performs a less efficient form of Glycolysis, transforming Glucose glucose into ATP atp.

Modifications

Toxin Type

Select which type of toxin this Oxytoxisome fires. Cells that can fire multiple toxin types will alternate between them for each shot.

  • OxyToxyNT: A strongly damaging toxin based on oxygen causing cellular damage. Less effective against species the more oxygen-using parts they have.
  • Cytotoxin: (default) A simple damaging toxin that deals a consistent amount of damage.
  • Macrolide: A toxin that slows down affected targets.
  • Channel Inhibitor: A toxin that inhibits the ATP production of affected cells, potentially slowing them down or even damaging them.
  • Cyanide: A strongly damaging toxin targeting oxygen metabolism. More effective against species the more oxygen-using parts they have.

Fire Rate and Toxicity

Decide the balance between fire rate and how effective each shot is.

Effects

If a cell has at least one Toxisome or Toxin Vacuole, it can shoot toxin projectiles, draining stored OxyToxy NT oxytoxy to do so. These projectiles damage cells of other species, but don't harm members of the species that fired them.

Damage scales with the amount of Oxytoxy NT oxytoxy fired.

Increases Oxygen oxygen Resistance by 0.5%.

Upgrades

No upgrades.

Strategy

Toxins are a valuable weapon in cellular combat. They are currently the only method of ranged attack in the game, with engulfment and Perforator Pili more akin to melee weapons.

The Toxisome and its eukaryotic counterpart the Toxin Vacuole are also useful for defensive purposes. A cell which engulfs another cell that has either of these organelles takes damage as its prey digests, which can act as a deterrent to larger predators.

Scientific Background

TBA