Chemoreceptor: Difference between revisions

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{{OrganelleInfoBox
{{OrganelleInfoBox
| organelle = Chemoreceptor
| organelle = Chemoreceptor
| icon =  
| icon = ChemoreceptorIcon.png
| image =  
| image = ChemoreceptorOrganelle.png
| cost = 45
| cost = 45
| requiresNucleus = No
| requiresNucleus = No
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}}
}}


Chemoreceptors are '''external organelles''' that represent the microbe's ability to detect compounds in the environment. They can be set to detect a specific type of compound or set to be able to detect cells of '''other species'''
External organelle representing a cell's ability to detect compounds in the environment. '''Chemoreceptors''' can be customised to detect a specific compound, or even cells of a specific species.


== Requirements ==
== Requirements ==


No Requirements
No requirements


== Processes ==
== Processes ==
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== Modifications ==
== Modifications ==


Modify the Chemoreceptor to select what type of compound to search for, or alternatively what species to detect.
Modify the '''Chemoreceptor''' to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect.
It is also possible to set a '''search radius''', which is the distance it's going to search in; as well as the '''minimum amount to detect''' which is how small a patch of compounds can be for it to be detected.


== Effects ==
== Effects ==


The Chemoreceptor draws a line towards the nearest patch of a certain compound or cell of a certain species.
For each '''Chemoreceptor''' attached to the player cell:
The color of the line can be customized in the Modification Menu.
 
* If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.
* If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.
 
Non-player cells meanwhile are more likely to move towards the compounds and/or species specified for their '''Chemoreceptors'''.


== Upgrades ==
== Upgrades ==
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== Strategy ==
== Strategy ==


TBA
'''Chemoreceptors''' are valuable in the early game as a method for finding '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}}. Later in the game, they may be most useful for finding '''Phosphate''' {{CompoundIcon|image=PhosphateIcon.png|internalName=phosphates}} as that's the only compound cells can't produce by themselves.
 
We recommend setting search radius to maximum and setting minimum density somewhere in the middle of its range. That way, the clouds you find will be more substantial and thus worth the energy investment to gather them.
 
Be aware of '''Chemoreceptors''' in other cells, both of your own species and other species. Non-player cells with '''Chemoreceptors''' seek out their target compound, and too many in the environment can lead to sudden droughts of that compound. If your own species develops '''Chemoreceptors''' and explodes in population, You may have to balance search convenience against decimation of a compound in the environment.


== Scientific Background ==
== Scientific Background ==


TBA
TBA

Latest revision as of 19:59, 14 Ocak 2024

Organelle Details
Chemoreceptor
ChemoreceptorIcon.png
ChemoreceptorOrganelle.png
Base Cost (MP) 45
Requires Nucleus No
Processes None
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 0
Unique No
Upgrades None
Internal Name chemoreceptor

External organelle representing a cell's ability to detect compounds in the environment. Chemoreceptors can be customised to detect a specific compound, or even cells of a specific species.

Requirements

No requirements

Processes

No processes.

Modifications

Modify the Chemoreceptor to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect.

Effects

For each Chemoreceptor attached to the player cell:

  • If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.
  • If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.

Non-player cells meanwhile are more likely to move towards the compounds and/or species specified for their Chemoreceptors.

Upgrades

No upgrades.

Strategy

Chemoreceptors are valuable in the early game as a method for finding Glucose glucose. Later in the game, they may be most useful for finding Phosphate phosphates as that's the only compound cells can't produce by themselves.

We recommend setting search radius to maximum and setting minimum density somewhere in the middle of its range. That way, the clouds you find will be more substantial and thus worth the energy investment to gather them.

Be aware of Chemoreceptors in other cells, both of your own species and other species. Non-player cells with Chemoreceptors seek out their target compound, and too many in the environment can lead to sudden droughts of that compound. If your own species develops Chemoreceptors and explodes in population, You may have to balance search convenience against decimation of a compound in the environment.

Scientific Background

TBA