Thermoplast: Difference between revisions
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Produces '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} using '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}} gradients in the environment. Eukaryotic form of the less efficient '''[[Thermosynthase]]'''. | |||
Speculative organelle not found in real life. Unavailable in games with ''LAWK'' (Life As We Know it) turned on. | |||
It is a membrane-bound organelle containing thermosensitive enzymes inside membranous compartments. It is a prokaryote that has been assimilated for use by its eukaryotic host. The enzymes are able to use the energy of rising '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}} in their surroundings to produce '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} in a process called ''thermosynthesis''. | |||
== Requirements == | == Requirements == | ||
'''Thermoplasts''' only appear in games with ''LAWK'' turned off in game settings. | |||
If ''organelle unlocks'' are enabled in game settings, the organelle can be unlocked without ''endosymbiosis'' once the following condition is met ''for the player cell'': | |||
* Contains at least '''3''' hexes of '''[[Thermosynthase]]''' for at least '''5''' generations in a row. | |||
== Processes == | == Processes == | ||
'''Thermosynthesis''': '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}} ''increase'' → '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} | |||
Generates energy from increasing '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}}. The thermosensitive enzymes change shape as the '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}} rises, allowing conversion of various compounds into '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}}. As the cell cools, the enzymes return to their previous shape, allowing the process to repeat. More efficient form of ''Bacterial Thermosynthesis'' present in '''[[Thermosynthase]]'''. | |||
The rate of its '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production scales with '''Temperature''' {{CompoundIcon|image=TemperatureIcon.png|internalName=temperature}} ''delta''. | |||
== Modifications == | == Modifications == | ||
No modifications. | |||
== Effects == | == Effects == | ||
Enables ''thermal vision'', which can be toggled on and off. This overlays the relative temperature of the water onto the screen, with hotter areas looking more red. | |||
== Upgrades == | == Upgrades == | ||
No upgrades. | |||
== Strategy == | == Strategy == | ||
Probably the most mobile form of autotrophy, '''Thermosynthesis''' requires almost constant movement. You need to go from colder areas to hotter ones and back again. After the cell's temperature has stopped increasing, '''[[Glucose]]''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production drops to zero. It is best to activate ''thermal vision'' to see the hot and cold areas around your cell, to most effectively steer through them. Thermoplasts are much more effective in much hotter patches, and so are best used in the Volcanic Vents. | |||
With organelle unlocks enabled, the requirement to reproduce multiple times with '''[[Thermosynthase]]''' in your cell means a player who evolves '''Thermoplasts''' has likely already specialised quite heavily in '''Thermosynthesis''' by the time they obtain '''Thermoplasts'''. | |||
== Scientific Background == | == Scientific Background == | ||
Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper ("Thermoelectric Energy Conversion Could Be An Energy Source Of Living Organisms", in Physics Letters A, vol. 96, Issue 6, pp. 319-321) . It would provide a small fraction of the overall energy that respiration does ([https://arxiv.org/abs/physics/0604084 A Search For Thermosynthesis: Starvation Survival In Thermally Cycled Bacteria]). | |||
Muller even suggested thermosynthesis could have been a precursor to the earliest (sulfur-based) photosynthesis ([https://www.arxiv.org/physics/0501050 Photosystem 0, A Proposed Ancestral Photosystem Without Reducing Power That Synthesized ATP During Light-Dark cycling]). | |||
In earlier versions of Thrive this organelle produced ATP directly, however due to game balancing reasons it now produces glucose, but there's no explanation for where the carbon would come from for that. So that's one more Thrive sin against realism. This might get fixed in the far future if someone volunteers to implement an organelle that would turn ATP to glucose for longer term storage. | |||
[https://en.wikipedia.org/wiki/Thermosynthesis Thermosynthesis on Wikipedia] | |||
Latest revision as of 21:30, 10 November 2025
Produces Glucose
using Temperature
gradients in the environment. Eukaryotic form of the less efficient Thermosynthase.
Speculative organelle not found in real life. Unavailable in games with LAWK (Life As We Know it) turned on.
It is a membrane-bound organelle containing thermosensitive enzymes inside membranous compartments. It is a prokaryote that has been assimilated for use by its eukaryotic host. The enzymes are able to use the energy of rising Temperature
in their surroundings to produce Glucose
in a process called thermosynthesis.
Requirements
Thermoplasts only appear in games with LAWK turned off in game settings.
If organelle unlocks are enabled in game settings, the organelle can be unlocked without endosymbiosis once the following condition is met for the player cell:
- Contains at least 3 hexes of Thermosynthase for at least 5 generations in a row.
Processes
Thermosynthesis: Temperature
increase → Glucose
Generates energy from increasing Temperature
. The thermosensitive enzymes change shape as the Temperature
rises, allowing conversion of various compounds into Glucose
. As the cell cools, the enzymes return to their previous shape, allowing the process to repeat. More efficient form of Bacterial Thermosynthesis present in Thermosynthase.
The rate of its Glucose
production scales with Temperature
delta.
Modifications
No modifications.
Effects
Enables thermal vision, which can be toggled on and off. This overlays the relative temperature of the water onto the screen, with hotter areas looking more red.
Upgrades
No upgrades.
Strategy
Probably the most mobile form of autotrophy, Thermosynthesis requires almost constant movement. You need to go from colder areas to hotter ones and back again. After the cell's temperature has stopped increasing, Glucose
production drops to zero. It is best to activate thermal vision to see the hot and cold areas around your cell, to most effectively steer through them. Thermoplasts are much more effective in much hotter patches, and so are best used in the Volcanic Vents.
With organelle unlocks enabled, the requirement to reproduce multiple times with Thermosynthase in your cell means a player who evolves Thermoplasts has likely already specialised quite heavily in Thermosynthesis by the time they obtain Thermoplasts.
Scientific Background
Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper ("Thermoelectric Energy Conversion Could Be An Energy Source Of Living Organisms", in Physics Letters A, vol. 96, Issue 6, pp. 319-321) . It would provide a small fraction of the overall energy that respiration does (A Search For Thermosynthesis: Starvation Survival In Thermally Cycled Bacteria).
Muller even suggested thermosynthesis could have been a precursor to the earliest (sulfur-based) photosynthesis (Photosystem 0, A Proposed Ancestral Photosystem Without Reducing Power That Synthesized ATP During Light-Dark cycling).
In earlier versions of Thrive this organelle produced ATP directly, however due to game balancing reasons it now produces glucose, but there's no explanation for where the carbon would come from for that. So that's one more Thrive sin against realism. This might get fixed in the far future if someone volunteers to implement an organelle that would turn ATP to glucose for longer term storage.