Release Roadmap: Difference between revisions
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This page contains a rough roadmap of '''future''' features for Thrive. For already complete features and done releases you can read the releases page on our [https://github.com/Revolutionary-Games/Thrive/releases Github], | This page contains a rough roadmap of '''future''' features for Thrive. For already complete features and done releases you can read the releases page on our [https://github.com/Revolutionary-Games/Thrive/releases Github], | ||
We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/ | We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/8 | ||
== Roadmap == | == Roadmap == | ||
| Line 12: | Line 12: | ||
==== 0.8.x (world and auto-evo updates) ==== | ==== 0.8.x (world and auto-evo updates) ==== | ||
help wanted: | |||
* <s>[https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation]</s> base system done but needs configuration per biome type | |||
* <s> | |||
==== 0.9.x (finishing things off updates) ==== | ==== 0.9.x (finishing things off updates) ==== | ||
* [https://github.com/Revolutionary-Games/Thrive/issues/1659 Split ToolTipManager.tscn to multiple files] | * [https://github.com/Revolutionary-Games/Thrive/issues/1659 Split ToolTipManager.tscn to multiple files] | ||
* | * <s>Polishing up any obvious rough edges in the new player experience to have a really solid base for the game to expand</s> we aren't aware of any significant problems we could improve on | ||
Difficult / help wanted: | Difficult / help wanted: | ||
* | * Our wiki now needs more updating to have better Thriveopedia content. If someone wants to join the team just to update the wiki, please apply to the team). | ||
* [https://github.com/Revolutionary-Games/Thrive/issues/3426 Create a different cutscene for when starting in the warm pond] <s>and probably for panspermia</s> (latter is done) | |||
* [https://github.com/Revolutionary-Games/Thrive/issues/3426 Create a different cutscene for when starting in the warm pond] and probably for panspermia | |||
* [https://github.com/Revolutionary-Games/Thrive/issues/1864 Make proper short tips for the microbe stage and the editor] | * [https://github.com/Revolutionary-Games/Thrive/issues/1864 Make proper short tips for the microbe stage and the editor] | ||
* | * <s>"Final" microbe game balancing</s> balancing is probably good enough / we shouldn't make major changes just before 1.0 | ||
=== 1.x Releases === | === 1.x Releases === | ||
| Line 69: | Line 31: | ||
==== 1.0.0 ==== | ==== 1.0.0 ==== | ||
* Microbe stage is finished | * Microbe stage is finished | ||
* We should have | * We should have multicellular no longer marked as a prototype ASAP once some initial polish is applied | ||
=== 2.x Releases === | === 2.x Releases === | ||
Multicellular stage is "finished" focus moves to | Multicellular stage is "finished" focus moves to macroscopic. | ||
=== 3.x Releases === | === 3.x Releases === | ||
Macroscopic stage is "finished" focus moves to aware stage. | |||
== Feature Backlog == | == Feature Backlog == | ||
| Line 109: | Line 71: | ||
* Patch addition or rebalance | * Patch addition or rebalance | ||
* Mobility altering gas vacuoles | * Mobility altering gas vacuoles | ||
* Reworking the spawn system to using an encounter / sector model ([https://github.com/Revolutionary-Games/Thrive/pull/2913 old pull request]) | * Reworking the spawn system to using an encounter / sector model ([https://github.com/Revolutionary-Games/Thrive/pull/2913 old pull request]) | ||
* [https://forum.revolutionarygamesstudio.com/t/surface-area-volume-and-ratios/978 Organelle adjacency bonus / bonus from being at the cell edge] | * [https://forum.revolutionarygamesstudio.com/t/surface-area-volume-and-ratios/978 Organelle adjacency bonus / bonus from being at the cell edge] | ||
Latest revision as of 14:20, 5 December 2025
This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,
We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/8
Roadmap
0.x Releases
These are releases towards more fleshed out microbe stage. This roadmap was discussed here.
0.8.x (world and auto-evo updates)
help wanted:
Patch terrain generation and differentiationbase system done but needs configuration per biome type
0.9.x (finishing things off updates)
- Split ToolTipManager.tscn to multiple files
Polishing up any obvious rough edges in the new player experience to have a really solid base for the game to expandwe aren't aware of any significant problems we could improve on
Difficult / help wanted:
- Our wiki now needs more updating to have better Thriveopedia content. If someone wants to join the team just to update the wiki, please apply to the team).
- Create a different cutscene for when starting in the warm pond
and probably for panspermia(latter is done) - Make proper short tips for the microbe stage and the editor
"Final" microbe game balancingbalancing is probably good enough / we shouldn't make major changes just before 1.0
1.x Releases
Microbe stage is "finished" focus moves to multicellular.
1.0.0
- Microbe stage is finished
- We should have multicellular no longer marked as a prototype ASAP once some initial polish is applied
2.x Releases
Multicellular stage is "finished" focus moves to macroscopic.
3.x Releases
Macroscopic stage is "finished" focus moves to aware stage.
Feature Backlog
This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.
Once we have many planned features for different stages this list should be split to be by stage.
Main Features
These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.
High Priority
These features are in demand for implementation when possible.
- Nothing currently
Planned
These features are intended to be in the game eventually.
- Multiplayer
- Non-linear size / osmoregulation cost for cells (and matching gameplay with auto-evo energy cost)
Accessory
These features are deemed unessential to the game, but desirable.
- Nothing currently
Debatable Features
These features need debating (or major design work) before being moved to the list of main features for implementing
- Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
- Gene Transfer
- Endosymbiosis (full)
- Patch addition or rebalance
- Mobility altering gas vacuoles
- Reworking the spawn system to using an encounter / sector model (old pull request)
- Organelle adjacency bonus / bonus from being at the cell edge