Release Roadmap: Difference between revisions

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remove done or basically done items from the roadmap
update roadmap status after 1.0 release
 
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== Roadmap ==
== Roadmap ==


=== 0.x Releases ===
=== Skipped Roadmap Items ===


These are releases towards more fleshed out microbe stage. This roadmap was discussed [https://forum.revolutionarygamesstudio.com/t/finishing-the-microbe-stage-roadmap/905 here].
These items have been determined to be important enough to keep on the roadmap, but not as absolute blockers for us advancing to further stages of the roadmap. These are listed here with the hope that someone volunteers to work on them.


==== 0.8.x (world and auto-evo updates) ====
* <s>Environmental events (need more events beside vent eruptions).</s> maybe we want one more event to round things out... [https://forum.revolutionarygamesstudio.com/t/patch-dynamic-environment/1108/20 ideas for events]
Difficult / help wanted:
* <s>[https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation]</s> base system done but needs configuration per biome type
* <s>[https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation]</s> base system done but needs configuration per biome type
==== 0.9.x (finishing things off updates) ====
* [https://github.com/Revolutionary-Games/Thrive/issues/1659 Split ToolTipManager.tscn to multiple files]
* [https://github.com/Revolutionary-Games/Thrive/issues/1659 Split ToolTipManager.tscn to multiple files]
* [https://github.com/Revolutionary-Games/Thrive/issues/1602 Make a nice cell division animation]
* [https://forum.revolutionarygamesstudio.com/t/low-performance-preset/1198 Add simple graphics presets]
* Polishing up any obvious rough edges in the new player experience to have a really solid base for the game to expand
Difficult / help wanted:
* Our wiki now needs more updating to have better Thriveopedia content. If someone wants to join the team just to update the wiki, please apply to the team).
* Our wiki now needs more updating to have better Thriveopedia content. If someone wants to join the team just to update the wiki, please apply to the team).
* [https://github.com/Revolutionary-Games/Thrive/issues/2307 Add a separate sound effect for binding mode] likely will be skipped as no active sound maker on the team
* [https://github.com/Revolutionary-Games/Thrive/issues/3426 Create a different cutscene for when starting in the warm pond] <s>and probably for panspermia</s> (latter is done)
* [https://github.com/Revolutionary-Games/Thrive/issues/3426 Create a different cutscene for when starting in the warm pond] and probably for panspermia
* [https://github.com/Revolutionary-Games/Thrive/issues/1864 Make proper short tips for the microbe stage and the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/1864 Make proper short tips for the microbe stage and the editor]
* "Final" microbe game balancing


=== 1.x Releases ===
=== 1.x Releases ===


Microbe stage is "finished" focus moves to multicellular.
Microbe stage is completed, focus moves to multicellular.
 
==== 1.0.x ====
* We should have multicellular no longer marked as a prototype ASAP once some initial polish is applied


==== 1.0.0 ====
==== 1.1.x ====
* Microbe stage is finished
* [https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171/13 Change multicellular starting point to a blob of unspecialized cells]
* We should have at least multicellular no longer marked as a prototype by this time
* Increase background ammonia and phosphate based on number of cells so that reproduction doesn't take forever
* Improve algorithm for positioning cells so they aren't floating so far apart (maybe stretch membranes to make shapes line up better?)
 
=== 1.x ===
* Auto-evo for multicellular organisms
** Make auto-evo not skip multicellular
** Mutation strategies for multicellular
** New selection pressures for multicellular?
* AI for multicellular organisms
* intra-cellular matrix  (graphics programmer needed)
* [https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171/8 Bonuses for cell specialization]


=== 2.x Releases ===
=== 2.x Releases ===


Multicellular stage is "finished" focus moves to macroscopic.
Multicellular stage is "finished" focus moves to macroscopic.
* Skin textures for 3D early organisms
* Ground/terrain


=== 3.x Releases ===
=== 3.x Releases ===

Latest revision as of 09:08, 18 December 2025


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/8

Roadmap

Skipped Roadmap Items

These items have been determined to be important enough to keep on the roadmap, but not as absolute blockers for us advancing to further stages of the roadmap. These are listed here with the hope that someone volunteers to work on them.

1.x Releases

Microbe stage is completed, focus moves to multicellular.

1.0.x

  • We should have multicellular no longer marked as a prototype ASAP once some initial polish is applied

1.1.x

1.x

  • Auto-evo for multicellular organisms
    • Make auto-evo not skip multicellular
    • Mutation strategies for multicellular
    • New selection pressures for multicellular?
  • AI for multicellular organisms
  • intra-cellular matrix (graphics programmer needed)
  • Bonuses for cell specialization

2.x Releases

Multicellular stage is "finished" focus moves to macroscopic.

  • Skin textures for 3D early organisms
  • Ground/terrain

3.x Releases

Macroscopic stage is "finished" focus moves to aware stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing