Release Roadmap: Difference between revisions

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→1.3: Made wording of the objective a bit more clear.
→1.9: add tutorials to the roadmap
 
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Due to how small many of these featuresets are there might not be actual releaseses for each, for example we might skip from 1.2 to 1.4 directly.
Due to how small many of these featuresets are there might not be actual releaseses for each, for example we might skip from 1.2 to 1.4 directly.
=== 1.1 ===
* <s>[https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171/13 Change multicellular starting point to a blob of unspecialized cells]</s> Basically done with just 3 items
* Increase background ammonia and phosphate based on number of cells so that reproduction doesn't take forever
* Cell adjacency based specialization bonus
* Tutorial for specialization
=== 1.2 ===
* [https://forum.revolutionarygamesstudio.com/t/beginning-concepts-on-the-multicellular-stage/1171/8 Bonuses for cell specialization]
* Spore reproduction mode as extension for budding
=== 1.3 ===
* Uniform membrane type in Multicellular (+ prevent membrane type changes entirely in macroscopic)
* Specialization balancing and tweaking


=== 1.4 ===
=== 1.4 ===
* Sexual reproduction
* <s>Microbe AI for sexual reproduction</s> basic AI integration done; might need balancing to make it easier
* Microbe AI for sexual reproduction
 
=== 1.5 ===
* Myofibril available in the multicellular stage (muscle cell type)
* Organelle membrane pre-requisites (allow specifying organelles that don't work with membrane types, myofibril not in walled cells)


=== 1.6 ===
=== 1.6 ===
* Colony movement rebalance
* Colony movement rebalance
* Endosymbiosis in multicellular


=== 1.7 ===
=== 1.7 ===
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=== 1.9 ===
=== 1.9 ===
* Multicellular tutorials (at least some are needed to explain the new mechanics to the players)
* Final balancing and auto-evo tweaking for multicellular
* Final balancing and auto-evo tweaking for multicellular


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* Auto-evo for multicellular organisms
* Auto-evo for multicellular organisms
** Make auto-evo not skip multicellular
** <s>Make auto-evo not skip multicellular</s>
** Mutation strategies for multicellular
** <s>Mutation strategies for multicellular</s> partially done
** New selection pressures for multicellular?
** New selection pressures for multicellular?
* Microbe AI improvements for when it is in control of multicellular organisms (cell colonies)
* Microbe AI improvements for when it is in control of multicellular organisms (cell colonies)
* Terrain avoidance for microbe AI
* Terrain avoidance for microbe AI
* Improve algorithm for positioning cells so they aren't floating so far apart (maybe stretch membranes to make shapes line up better?) / intra-cellular matrix  (graphics programmer needed). This will be skipped unless someone really enthusiastic wants to work on it.
* Improve algorithm for positioning cells so they aren't floating so far apart (maybe stretch membranes to make shapes line up better?) / inter(/extra)-cellular matrix  (graphics programmer needed). This will be skipped unless someone really enthusiastic wants to work on it.


=== 2.x Releases ===
=== 2.x Releases ===
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* Skin textures for 3D early organisms
* Skin textures for 3D early organisms
* Ground/terrain
* Ground/terrain
* Tissue type differentiation
* Organ system
* Movement animations
* Creature Editor improvements


=== 3.x Releases ===
=== 3.x Releases ===
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== Feature Backlog ==
== Feature Backlog ==


This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.
This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that the listed features are '''not''' guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.


Once we have many planned features for different stages this list should be split to be by stage.
Once we have many planned features for different stages this list should be split to be by stage.

Latest revision as of 15:38, 23 September 2026


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/8

Roadmap

Skipped Roadmap Items

These items have been determined to be important enough to keep on the roadmap, but not as absolute blockers for us advancing to further stages of the roadmap. These are listed here with the hope that someone volunteers to work on them.

1.x Releases

Microbe stage is completed, focus moves to multicellular.

Due to how small many of these featuresets are there might not be actual releaseses for each, for example we might skip from 1.2 to 1.4 directly.

1.4

  • Microbe AI for sexual reproduction basic AI integration done; might need balancing to make it easier

1.6

  • Colony movement rebalance

1.7

  • Nerve cell based on axon (maybe related to going macroscopic?)
  • Maybe some extra bonus from nerve cells?
  • Non-cell parts of multicellular colonies (optional, if time)
  • Background cells (optional, if time)

1.8

  • Reproduction cell type (different from plain gamete) (optional, if time)
  • Size-related costs that go up with size to offset all the bonuses and specialization
  • Moving to macroscopic condition

1.9

  • Multicellular tutorials (at least some are needed to explain the new mechanics to the players)
  • Final balancing and auto-evo tweaking for multicellular

1.x

These are general items that will be worked on at any point before 2.0 release:

  • Auto-evo for multicellular organisms
    • Make auto-evo not skip multicellular
    • Mutation strategies for multicellular partially done
    • New selection pressures for multicellular?
  • Microbe AI improvements for when it is in control of multicellular organisms (cell colonies)
  • Terrain avoidance for microbe AI
  • Improve algorithm for positioning cells so they aren't floating so far apart (maybe stretch membranes to make shapes line up better?) / inter(/extra)-cellular matrix (graphics programmer needed). This will be skipped unless someone really enthusiastic wants to work on it.

2.x Releases

Multicellular stage is "finished" focus moves to macroscopic.

  • Skin textures for 3D early organisms
  • Ground/terrain
  • Tissue type differentiation
  • Organ system
  • Movement animations
  • Creature Editor improvements

3.x Releases

Macroscopic stage is "finished" focus moves to aware stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing