Release Roadmap: Difference between revisions

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(→‎0.9.x (finishing things off updates): update achievement status)
(→‎Roadmap: Updated roadmap status)
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* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3556 Patches that link regions together should be more obvious]</s> done but could [https://github.com/Revolutionary-Games/Thrive/issues/5822 fix some corner cases]
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3556 Patches that link regions together should be more obvious]</s> done but could [https://github.com/Revolutionary-Games/Thrive/issues/5822 fix some corner cases]
* <s>More compound dynamism should be added</s> Maybe? If there are easy ideas. <s>Hydrogen sulfide should be made to diffuse between patches</s> and balanced (probably needs balancing).
* <s>More compound dynamism should be added</s> Maybe? If there are easy ideas. <s>Hydrogen sulfide should be made to diffuse between patches</s> and balanced (probably needs balancing).
* [https://forum.revolutionarygamesstudio.com/t/the-planet-editor/1075 Planet Customization]
* (Basic customization done) [https://forum.revolutionarygamesstudio.com/t/the-planet-editor/1075 Planet Customization]
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3563 Change patch map generator to not need to abandon regions]</s> can be kind of considered done with bigger map bounds (but the underlying algorithm has not been changed)
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3563 Change patch map generator to not need to abandon regions]</s> can be kind of considered done with bigger map bounds (but the underlying algorithm has not been changed)
* [https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation]
* [https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation]
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* Find cause of occasional lag spikes after playing in a single area for a while (seems to still happen after organelle duplication efficiency changes)
* Find cause of occasional lag spikes after playing in a single area for a while (seems to still happen after organelle duplication efficiency changes)
* [https://github.com/Revolutionary-Games/Thrive/issues/4344 Add an automatic suggestion to run a benchmark before starting the game for the first time]
* [https://github.com/Revolutionary-Games/Thrive/issues/4344 Add an automatic suggestion to run a benchmark before starting the game for the first time]
* [https://github.com/Revolutionary-Games/Thrive/issues/4554 Intercellular matrix graphics]
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/4554 Intercellular matrix graphics]</s>
* Polishing up any obvious rough edges in the new player experience to have a really solid base for the game to expand
* Polishing up any obvious rough edges in the new player experience to have a really solid base for the game to expand



Revision as of 13:52, 8 August 2025


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/8

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage. This roadmap was discussed here.

0.8.x (world and auto-evo updates)

  • Environmental events (need more events beside vent eruptions). maybe we want one more event to round things out... ideas for events

Difficult / help wanted:

0.9.x (finishing things off updates)

Difficult / help wanted:

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

1.0.0

  • Microbe stage is finished
  • We should have at least multicellular no longer marked as a prototype by this time

2.x Releases

Multicellular stage is "finished" focus moves to macroscopic.

3.x Releases

Macroscopic stage is "finished" focus moves to aware stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing

  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Endosymbiosis (full)
  • Patch addition or rebalance
  • Mobility altering gas vacuoles
  • Official Mac support. Once there's enough demand (potentially we should do code signed builds)
  • Reworking the spawn system to using an encounter / sector model (old pull request)
  • Organelle adjacency bonus / bonus from being at the cell edge