Cleaning Local Thrive Version: Difference between revisions

From Thrive Developer Wiki
Jump to navigation Jump to search
(Created page with "Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it: # Close Godot editor # Delete the .import folder inside the thrive folde...")
 
No edit summary
Line 1: Line 1:
[[Category:Programming]]
Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it:
Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it:



Revision as of 13:51, 9 Mayıs 2020

Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it:

  1. Close Godot editor
  2. Delete the .import folder inside the thrive folder
  3. (optional) Delete the .mono folder inside the thrive folder. If you do this step you need to restore nuget packages again
  4. Make sure that git doesn't say anything is modified (`git status` shows no changes). If there are changes use git reset to get rid of them
  5. Reopen Godot editor, it should reimport all assets.
  6. Everything should be fixed now when you start the game from the Godot editor