Release Roadmap: Difference between revisions

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m (→‎0.6.x (the combat and part upgrades updates): Removed issues that have been solved.)
m (Removed more implented features from the list)
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* [https://github.com/Revolutionary-Games/Thrive/issues/289 Add creation loading panel to gui and code] (related to Thriveopedia)
* [https://github.com/Revolutionary-Games/Thrive/issues/289 Add creation loading panel to gui and code] (related to Thriveopedia)
* Present option for migrating player species without the player moving themselves
* Present option for migrating player species without the player moving themselves
* Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold). Related issue: [https://github.com/Revolutionary-Games/Thrive/issues/1401 Make initial compounds proportional to player's compound usage]
* Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold).
* [https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]
* [https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]
* [https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]
* [https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]
* [https://github.com/Revolutionary-Games/Thrive/issues/3135 Timeline history cleaning logic has a bug]
* [https://github.com/Revolutionary-Games/Thrive/issues/3135 Timeline history cleaning logic has a bug]
* [https://github.com/Revolutionary-Games/Thrive/issues/3086 Timeline should not claim the player is extinct if rescued by external effects]
* [https://github.com/Revolutionary-Games/Thrive/issues/3086 Timeline should not claim the player is extinct if rescued by external effects]
* [https://github.com/Revolutionary-Games/Thrive/issues/3611 Global timeline doesn't show total population correctly]
* Reworked auto-evo report to be much more graphical, also auto-evo prediction. Should solve: [https://github.com/Revolutionary-Games/Thrive/issues/3152 Add some way to view preview images of species in the report tab]
* Reworked auto-evo report to be much more graphical, also auto-evo prediction. Should solve: [https://github.com/Revolutionary-Games/Thrive/issues/3152 Add some way to view preview images of species in the report tab]
* [https://github.com/Revolutionary-Games/Thrive/issues/3156 Create a cache that is stored on disk for PhotoStudio] (for better reworked auto-evo report performance)
* [https://github.com/Revolutionary-Games/Thrive/issues/3156 Create a cache that is stored on disk for PhotoStudio] (for better reworked auto-evo report performance)
Line 51: Line 50:
* Food chain editor tab
* Food chain editor tab
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/1983 Create a better icon for process running speed in process panel]
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/2769 Add a tooltip to auto-evo predictions to show the previous total populations]
* [https://github.com/Revolutionary-Games/Thrive/issues/2769 Add a tooltip to auto-evo predictions to show the previous total populations]
Line 75: Line 73:
* Improved microbe backgrounds
* Improved microbe backgrounds
* [https://github.com/Revolutionary-Games/Thrive/issues/2450 Make biome light properties actually affect the graphics] (might get done with the day/night system)
* [https://github.com/Revolutionary-Games/Thrive/issues/2450 Make biome light properties actually affect the graphics] (might get done with the day/night system)
* [https://github.com/Revolutionary-Games/Thrive/issues/1265 Fix background image artifacts] and [https://github.com/Revolutionary-Games/Thrive/issues/1971 Bathypelagic background textures have non-tiling section]
* [https://github.com/Revolutionary-Games/Thrive/issues/2869 Make player species members dying or reproducing on screen affect the population]
* [https://github.com/Revolutionary-Games/Thrive/issues/2869 Make player species members dying or reproducing on screen affect the population]
* [https://github.com/Revolutionary-Games/Thrive/issues/2918 Factor movement into Compound Food Source]
* [https://github.com/Revolutionary-Games/Thrive/issues/2918 Factor movement into Compound Food Source]

Revision as of 16:27, 27 September 2023


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage. This roadmap was discussed here.

0.6.x (the combat and part upgrades updates)

0.7.x (the graph updates)

0.8.x (world and auto-evo updates)

0.9.x (finishing things off updates)

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

1.0.0

  • Microbe stage is finished
  • We should have at least the early multicellular no longer marked as a prototype by this time

2.x Releases

Multicellular stage is "finished" focus moves to aware.

3.x Releases

Aware stage is "finished" focus moves to awakening stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing

  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Endosymbiosis (full)
  • Patch addition or rebalance
  • Mobility altering gas vacuoles
  • Official Mac support. Once there's enough demand (potentially we should do code signed builds)
  • Reworking the spawn system to using an encounter / sector model (old pull request)
  • Organelle adjacency bonus / bonus from being at the cell edge