Thylakoids: Difference between revisions
Oliveriver (talk | contribs) (Created page with "Category:Organelles {{OrganelleInfoBox | organelle = | icon = | image = | cost = | requiresNucleus = | processes = | enzymes = | mass = | size = | osmoregulationCost = | storage = | unique = | upgrades = | internalName = chromatophore }} TBA == Requirements == TBA == Processes == TBA == Modifications == TBA == Effects == TBA == Upgrades == TBA == Strategy == TBA == Scientific Background == TBA") |
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[[Category:Organelles]] | [[Category:Organelles]] | ||
{{OrganelleInfoBox | {{OrganelleInfoBox | ||
| organelle = | | organelle = Thylakoids | ||
| icon = | | icon = | ||
| image = | | image = | ||
| cost = | | cost = 50 | ||
| requiresNucleus = | | requiresNucleus = No | ||
| processes = | | processes = Chromatophore Photosynthesis & Glycolysis | ||
| enzymes = | | enzymes = None | ||
| mass = | | mass = | ||
| size = | | size = 1 | ||
| osmoregulationCost = | | osmoregulationCost = 1 | ||
| storage = | | storage = 0.5 | ||
| unique = | | unique = No | ||
| upgrades = | | upgrades = None | ||
| internalName = chromatophore | | internalName = chromatophore | ||
}} | }} | ||
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== Requirements == | == Requirements == | ||
No requirements | |||
== Processes == | == Processes == | ||
'''Chromatophore Photosynthesis:''' '''Sunlight + Carbon Dioxide''' → '''Glucose + Oxygen''' | |||
'''Glycolysis:``` '''Glucose''' → '''ATP''' | |||
== Modifications == | == Modifications == | ||
No modifications | |||
== Effects == | == Effects == | ||
No special effects. | |||
== Upgrades == | == Upgrades == | ||
No upgrades. | |||
== Strategy == | == Strategy == | ||
Thylakoids require light (Measured as Lux) in order to produce glucose, and thus are only viable in surface-level patches such as the epipelagic, or tidepools. Thus it is very important that the player make sure that they currently live in a valid patch before relying on photosynthesis. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive glucose production in the cell, and enough energy to sustain it. If it seems like you might not produce enough glucose to stay alive, fret not! Much of a cell's energy consumption is from movement which is entirely optional for a cell that does not need to find it's food, so sitting still can drastically increase net glucose production. | |||
In the presence of a day/night cycle, building an effective photosynthetic cell can become challenging. Place as many photosynthesizing parts as you can afford to ensure maximum glucose production, as well as a decent amount of storage enhancing parts to allow you to store more glucose for the long night ahead. If your glucose stores are low, it is strongly reccomended to sit still so as to consume much less energy, or otherwise pursue prey if you have a mixotrophic setup. | |||
Once night falls, you are likely to begin consuming a scary amount of energy now that you are no longer producing any glucose. Fear not! Sit still to conserve energy and ride out the night until morning. | |||
It is highly reccomended that you reproduce around morning time when lux levels begin to rise, as after reproducing you will have halved your glucose storage which can potentially leave you for dead in middle of the night. | |||
== Scientific Background == | == Scientific Background == | ||
TBA | TBA |
Revision as of 15:50, 31 October 2023
Organelle Details | |
---|---|
Thylakoids | [[File:|center|100px]] |
[[File:|300px]] | |
Base Cost (MP) | 50 |
Requires Nucleus | No |
Processes | Chromatophore Photosynthesis & Glycolysis |
Enzymes | None |
Size (Hexes) | 1 |
Osmoregulation Cost | 1 |
Storage | 0.5 |
Unique | No |
Upgrades | None |
Internal Name | chromatophore |
TBA
Requirements
No requirements
Processes
Chromatophore Photosynthesis: Sunlight + Carbon Dioxide → Glucose + Oxygen
Glycolysis:``` Glucose → ATP
Modifications
No modifications
Effects
No special effects.
Upgrades
No upgrades.
Strategy
Thylakoids require light (Measured as Lux) in order to produce glucose, and thus are only viable in surface-level patches such as the epipelagic, or tidepools. Thus it is very important that the player make sure that they currently live in a valid patch before relying on photosynthesis. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive glucose production in the cell, and enough energy to sustain it. If it seems like you might not produce enough glucose to stay alive, fret not! Much of a cell's energy consumption is from movement which is entirely optional for a cell that does not need to find it's food, so sitting still can drastically increase net glucose production.
In the presence of a day/night cycle, building an effective photosynthetic cell can become challenging. Place as many photosynthesizing parts as you can afford to ensure maximum glucose production, as well as a decent amount of storage enhancing parts to allow you to store more glucose for the long night ahead. If your glucose stores are low, it is strongly reccomended to sit still so as to consume much less energy, or otherwise pursue prey if you have a mixotrophic setup. Once night falls, you are likely to begin consuming a scary amount of energy now that you are no longer producing any glucose. Fear not! Sit still to conserve energy and ride out the night until morning. It is highly reccomended that you reproduce around morning time when lux levels begin to rise, as after reproducing you will have halved your glucose storage which can potentially leave you for dead in middle of the night.
Scientific Background
TBA