Chemoreceptor: Difference between revisions

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* If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.
* If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.


Non-player cells meanwhile are more likely to move towards the specified compound or specified species.
Non-player cells meanwhile are more likely to move towards the compounds and/or species specified for their '''Chemoreceptors'''.


== Upgrades ==
== Upgrades ==

Revision as of 19:48, 14 Ocak 2024

Organelle Details
Chemoreceptor
ChemoreceptorIcon.png
ChemoreceptorOrganelle.png
Base Cost (MP) 45
Requires Nucleus No
Processes None
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 0
Unique No
Upgrades None
Internal Name chemoreceptor

External organelle representing a cell's ability to detect compounds in the environment. Chemoreceptors can be customised to detect a specific compound, or even cells of a specific species.

Requirements

No requirements

Processes

No processes.

Modifications

Modify the Chemoreceptor to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect.

Effects

For each Chemoreceptor attached to the player cell:

  • If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.
  • If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.

Non-player cells meanwhile are more likely to move towards the compounds and/or species specified for their Chemoreceptors.

Upgrades

No upgrades.

Strategy

TBA

Scientific Background

TBA