Thylakoids: Difference between revisions

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| organelle = Thylakoids
| organelle = Thylakoids
| icon = ChromatophoreIcon.png
| icon = ChromatophoreIcon.png
| image = ChromatophoreOrganelle.png
| image = ThylakoidsOrganelle.png
| cost = 50
| cost = 50
| requiresNucleus = No
| requiresNucleus = No
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}}
}}


Thylakoids are clusters of proteins and photosensitive pigments. The pigments are able to use the energy of '''sunlight''' to produce '''glucose''' from water and gaseous '''carbon dioxide''' in a process called '''photosynthesis'''. These pigments are also what give them a distinctive colour. The rate of their '''glucose''' production scales with the concentration of '''carbon dioxide''' and intensity of '''sunlight'''. Since the thylakoids are suspended directly in the cytoplasm, the surrounding fluid performs some '''glycolysis'''.
 
Clusters of proteins and photosensitive green pigments. The pigments use energy from '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}} to produce '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} from water and gaseous '''Carbon Dioxide''' {{CompoundIcon|image=CarbonDioxideIcon.png|internalName=carbondioxide}} in a process called '''Chromatophore Photosynthesis'''. Since the rate of '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production scales with intensity of '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}}, '''Thylakoids''' are only effective in patches near the surface.
 
Prokaryotic form of the '''[[Chloroplast]]''', which performs the full-strength version of '''Photosynthesis'''.


== Requirements ==
== Requirements ==


No requirements
If organelle upgrades are enabled in game settings, the following condition must be true ''for the player cell'':
 
* Is in a patch with at least '''20%''' '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}}.


== Processes ==
== Processes ==


'''Chromatophore Photosynthesis:''' '''Sunlight''' + '''Carbon Dioxide''' → '''Glucose''' + '''Oxygen'''
'''Chromatophore Photosynthesis:''' '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}} + '''Carbon Dioxide''' {{CompoundIcon|image=CarbonDioxideIcon.png|internalName=carbondioxide}} → '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} + '''Oxygen''' {{CompoundIcon|image=OxygenIcon.png|internalName=oxygen}}
 
Now you can eat '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}}. Taste the sun. Note '''Thylakoids''' can't perform '''Chromatophore Photosynthesis''' in dark patches, and the closer to the surface a cell travels, the more effective this process is.


'''Glycolysis:''' '''Glucose''' → '''ATP'''
'''Glycolysis:''' '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} → '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}}
 
Since '''Thylakoids''' are suspended directly in the '''[[Cytoplasm]]''', the surrounding fluid performs '''Glycolysis'''.


== Modifications ==
== Modifications ==
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== Strategy ==
== Strategy ==


Thylakoids require light (measured in lux) in order to produce glucose, and thus are only viable in surface-level patches such as the epipelagic, or tidepools. Thus it is very important that the player make sure that they currently live in a valid patch before relying on photosynthesis. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive glucose production in the cell, and enough energy to sustain it. If it seems like you might not produce enough glucose to stay alive, fret not! Much of a cell's energy consumption is from movement which is entirely optional for a cell that does not need to find it's food, so sitting still can drastically increase net glucose production.
In patches with high levels of '''Sunlight''' {{CompoundIcon|image=SunlightIcon.png|internalName=sunlight}}, '''Thylakoids''' are self-sustaining energy factories. Via '''Chromatophore Photosynthesis''' and then '''Glycolysis''', they essentially generate free energy.
 
In the presence of a day/night cycle, building an effective photosynthetic cell can become challenging. Place as many photosynthesizing parts as you can afford to ensure maximum glucose production, as well as a decent amount of storage enhancing parts to allow you to store more glucose for the long night ahead. If your glucose stores are low, it is strongly reccomended to sit still so as to consume much less energy, or otherwise pursue prey if you have a mixotrophic setup.


Once night falls, you are likely to begin consuming a scary amount of energy now that you are no longer producing any glucose. Fear not! Sit still to conserve energy and ride out the night until morning.
They are though only viable in surface-level patches such as the epipelagic or tidepools. It's vital to ensure you currently live in a valid patch before transitioning to this energy generation method. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production in the cell and enough energy to sustain it. Further, much of a cell's energy consumption is from movement, so sitting still can drastically increase net '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production.


It is highly recommended that you reproduce around morning time when lux levels begin to rise, as after reproducing you will have halved your glucose storage which can potentially leave you for dead in middle of the night.
If the day/night cycle is enabled in game settings, building an effective photosynthetic cell can be challenging. Place as many photosynthesizing parts as you can afford to ensure maximum '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} production, as well as parts with decent storage (such as '''[[Vacuole|Vacuoles]]''') to build up storage for the night ahead. We recommend sitting still at night to consume less energy, or otherwise pursue prey if you have a mixotrophic setup. We also recommend reproducing around morning when lux levels begin to rise, as after reproducing you will have halved your stores of '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}}.


== Scientific Background ==
== Scientific Background ==


TBA
TBA

Revision as of 22:43, 14 Ocak 2024

Organelle Details
Thylakoids
ChromatophoreIcon.png
ThylakoidsOrganelle.png
Base Cost (MP) 50
Requires Nucleus No
Processes Chromatophore Photosynthesis, Glycolysis
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 0.5
Unique No
Upgrades None
Internal Name chromatophore


Clusters of proteins and photosensitive green pigments. The pigments use energy from Sunlight sunlight to produce Glucose glucose from water and gaseous Carbon Dioxide carbondioxide in a process called Chromatophore Photosynthesis. Since the rate of Glucose glucose production scales with intensity of Sunlight sunlight, Thylakoids are only effective in patches near the surface.

Prokaryotic form of the Chloroplast, which performs the full-strength version of Photosynthesis.

Requirements

If organelle upgrades are enabled in game settings, the following condition must be true for the player cell:

  • Is in a patch with at least 20% Sunlight sunlight.

Processes

Chromatophore Photosynthesis: Sunlight sunlight + Carbon Dioxide carbondioxideGlucose glucose + Oxygen oxygen

Now you can eat Sunlight sunlight. Taste the sun. Note Thylakoids can't perform Chromatophore Photosynthesis in dark patches, and the closer to the surface a cell travels, the more effective this process is.

Glycolysis: Glucose glucoseATP atp

Since Thylakoids are suspended directly in the Cytoplasm, the surrounding fluid performs Glycolysis.

Modifications

No modifications

Effects

No special effects.

Upgrades

No upgrades.

Strategy

In patches with high levels of Sunlight sunlight, Thylakoids are self-sustaining energy factories. Via Chromatophore Photosynthesis and then Glycolysis, they essentially generate free energy.

They are though only viable in surface-level patches such as the epipelagic or tidepools. It's vital to ensure you currently live in a valid patch before transitioning to this energy generation method. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive Glucose glucose production in the cell and enough energy to sustain it. Further, much of a cell's energy consumption is from movement, so sitting still can drastically increase net Glucose glucose production.

If the day/night cycle is enabled in game settings, building an effective photosynthetic cell can be challenging. Place as many photosynthesizing parts as you can afford to ensure maximum Glucose glucose production, as well as parts with decent storage (such as Vacuoles) to build up storage for the night ahead. We recommend sitting still at night to consume less energy, or otherwise pursue prey if you have a mixotrophic setup. We also recommend reproducing around morning when lux levels begin to rise, as after reproducing you will have halved your stores of Glucose glucose.

Scientific Background

TBA