Release Roadmap: Difference between revisions

From Thrive Developer Wiki
Jump to navigation Jump to search
(→‎0.6.x (the combat and part upgrades updates): Updated status of 0.6.x roadmap)
(→‎0.7.x (the graph updates): player species migration without player moving)
Line 24: Line 24:
==== 0.7.x (the graph updates) ====
==== 0.7.x (the graph updates) ====
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Expand the Thriveopedia to provide in-depth gameplay information] (partially done, our wiki now needs more content to include in there)
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Expand the Thriveopedia to provide in-depth gameplay information] (partially done, our wiki now needs more content to include in there)
* Present option for migrating player species without the player moving themselves
* <s>Present option for migrating player species without the player moving themselves</s> [https://github.com/Revolutionary-Games/Thrive/pull/5261 initial implementation]
* Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold).
* <s>Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold).</s> This is maybe done as now initial compounds is based on compound usage for about 30 seconds of the spawned cell.
* [https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]
* [https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]
* [https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]
* [https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]
Line 40: Line 40:
* [https://github.com/Revolutionary-Games/Thrive/pull/2753 Compound production] + Implement diffusion of compounds and gasses between patches (dynamic gas compounds is at least a part of this)
* [https://github.com/Revolutionary-Games/Thrive/pull/2753 Compound production] + Implement diffusion of compounds and gasses between patches (dynamic gas compounds is at least a part of this)
* Add hydrogenase
* Add hydrogenase
* Food chain editor tab
* Food chain editor tab (basically showing what predates on what)
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]

Revision as of 12:23, 24 July 2024


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage. This roadmap was discussed here.

0.6.x (the combat and part upgrades updates)

0.7.x (the graph updates)

0.8.x (world and auto-evo updates)

0.9.x (finishing things off updates)

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

1.0.0

  • Microbe stage is finished
  • We should have at least the early multicellular no longer marked as a prototype by this time

2.x Releases

Multicellular stage is "finished" focus moves to aware.

3.x Releases

Aware stage is "finished" focus moves to awakening stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing

  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Endosymbiosis (full)
  • Patch addition or rebalance
  • Mobility altering gas vacuoles
  • Official Mac support. Once there's enough demand (potentially we should do code signed builds)
  • Reworking the spawn system to using an encounter / sector model (old pull request)
  • Organelle adjacency bonus / bonus from being at the cell edge