Release Roadmap: Difference between revisions

From Thrive Developer Wiki
Jump to navigation Jump to search
(→‎0.8.x (world and auto-evo updates): mark done auto-evo things)
(→‎0.7.x (the graph updates): updated current status)
Line 12: Line 12:


==== 0.7.x (the graph updates) ====
==== 0.7.x (the graph updates) ====
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Expand the Thriveopedia to provide in-depth gameplay information] (partially done, our wiki now needs more content to include in there)
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Expand the Thriveopedia to provide in-depth gameplay information] (partially done, our wiki now needs more content to include in there). In-progress PR that needs help: https://github.com/Revolutionary-Games/Thrive/pull/5176
* <s>Present option for migrating player species without the player moving themselves</s> [https://github.com/Revolutionary-Games/Thrive/pull/5261 initial implementation]
* <s>Present option for migrating player species without the player moving themselves</s> [https://github.com/Revolutionary-Games/Thrive/pull/5261 initial implementation]
* <s>Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold).</s> This is maybe done as now initial compounds is based on compound usage for about 30 seconds of the spawned cell.
* <s>Rework player starting compounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold).</s> This is maybe done as now initial compounds is based on compound usage for about 30 seconds of the spawned cell.
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]</s>
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/192 Make organelles able to turn off] with [https://github.com/Revolutionary-Games/Thrive/issues/1991 Add button in the process panel to pause a process]</s> Done, but there's a bug: https://github.com/Revolutionary-Games/Thrive/issues/5420
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]</s>
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3147 Auto-evo prediction panel and extra info don't react to language change]</s>
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3135 Timeline history cleaning logic has a bug]</s>
* <s>[https://github.com/Revolutionary-Games/Thrive/issues/3135 Timeline history cleaning logic has a bug]</s>
Line 22: Line 22:
* [https://github.com/Revolutionary-Games/Thrive/issues/3156 Create a cache that is stored on disk for PhotoStudio] (for better reworked auto-evo report performance), and also an in-memory cache: https://github.com/Revolutionary-Games/Thrive/issues/4579
* [https://github.com/Revolutionary-Games/Thrive/issues/3156 Create a cache that is stored on disk for PhotoStudio] (for better reworked auto-evo report performance), and also an in-memory cache: https://github.com/Revolutionary-Games/Thrive/issues/4579
* [https://github.com/Revolutionary-Games/Thrive/issues/1451 Add alternative ATP balance mode based on what source of ATP organelles use]
* [https://github.com/Revolutionary-Games/Thrive/issues/1451 Add alternative ATP balance mode based on what source of ATP organelles use]
* [https://github.com/Revolutionary-Games/Thrive/issues/1622 Add a way for the player to control organelle split order]
* [https://github.com/Revolutionary-Games/Thrive/issues/1622 Add a way for the player to control organelle split order] (maybe could be skipped as there's not been that much feedback lately about this being a major pain point)
* [https://github.com/Revolutionary-Games/Thrive/issues/1632 Show the resource organelles use for ATP generation in ATP bar tooltips] and [https://github.com/Revolutionary-Games/Thrive/issues/2068 Add tool in editor to explore ATP / compound balances without all resources].
* [https://github.com/Revolutionary-Games/Thrive/issues/1632 Show the resource organelles use for ATP generation in ATP bar tooltips] and [https://github.com/Revolutionary-Games/Thrive/issues/2068 Add tool in editor to explore ATP / compound balances without all resources].
* [https://github.com/Revolutionary-Games/Thrive/issues/2771 Make extinct in patch auto-evo result say split off]
* [https://github.com/Revolutionary-Games/Thrive/issues/2771 Make extinct in patch auto-evo result say split off] (maybe no longer can happen with new auto-evo)
* [https://github.com/Revolutionary-Games/Thrive/issues/2958 Make auto-evo not claim a species is extinct if external effects rescue it]
* [https://github.com/Revolutionary-Games/Thrive/issues/2958 Make auto-evo not claim a species is extinct if external effects rescue it]
* [https://github.com/Revolutionary-Games/Thrive/issues/2980 Implement someplace that shows the used energy sources per species]
* [https://github.com/Revolutionary-Games/Thrive/issues/2980 Implement someplace that shows the used energy sources per species]
Line 31: Line 31:
* Add hydrogenase
* Add hydrogenase
* Food chain editor tab (basically showing what predates on what)
* Food chain editor tab (basically showing what predates on what)
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/1979 Add the full process panel to the editor] (process panel added, not sure if requires more changes)
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]
* [https://github.com/Revolutionary-Games/Thrive/issues/2767 Add best organelle suggestion shown in the editor]



Revision as of 07:47, 4 September 2024


This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage. This roadmap was discussed here.

0.7.x (the graph updates)

0.8.x (world and auto-evo updates)

0.9.x (finishing things off updates)

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

1.0.0

  • Microbe stage is finished
  • We should have at least the early multicellular no longer marked as a prototype by this time

2.x Releases

Multicellular stage is "finished" focus moves to aware.

3.x Releases

Aware stage is "finished" focus moves to awakening stage.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Once we have many planned features for different stages this list should be split to be by stage.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

  • Nothing currently

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Nothing currently

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing

  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Endosymbiosis (full)
  • Patch addition or rebalance
  • Mobility altering gas vacuoles
  • Official Mac support. Once there's enough demand (potentially we should do code signed builds)
  • Reworking the spawn system to using an encounter / sector model (old pull request)
  • Organelle adjacency bonus / bonus from being at the cell edge