Release Roadmap: Difference between revisions
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Hhyyrylainen (talk | contribs) (Created page with "Category:Thrive This page contains a rough roadmap of future features for Thrive. == Roadmap == 0.5.0 will be the version which switches over to Godot. == Feature Back...") |
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=== Main Features === | === Main Features === | ||
* | * Behavior Editor | ||
* | * Endosymbiosis | ||
* Enviromental Diffusion | |||
* Enviromental Events | |||
* Game Options | |||
* Organelle Upgrades | |||
* Radiotrophs | |||
* Upgraded/Remodeled Patch Map | |||
* Game saving | |||
* Compound Toxicity | |||
* Planet Generation and Customization | |||
* Achievements | |||
* Unlockable Organelles | |||
* Gene Transfer | |||
* Slot System for Enzymes and Proteins | |||
* Biolumenesence | |||
* Adjustable Camera in Editor | |||
* Allow player to play any species occupied patch upon death/reproduction | |||
* Cell Healing Rework | |||
* Player Population Change Rebalance | |||
* Limit to number of cells engulfed at once | |||
* Patch addition or rebalance | |||
* Make newly placed organelles fully refundable before entering play mode | |||
* Rename predatory pili to a more neutral term | |||
* Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP) | |||
* Redesign toxin projectile to be more deadly looking | |||
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic) | |||
* Rename Oxytoxy NT to reflect real world toxin | |||
===Debatable Features=== | |||
* Remove Oxytoxy from prokaryotes | |||
* Allow prokaryotes to possess vacuoles | |||
* Thermoplasts | |||
* Damage delay or knockback for offensive pili | |||
* In-game Tutorials | |||
* Cilia and Stuff | |||
* Templates and Exportation | |||
* Agents Customization | |||
=== Debatable features === | === Debatable features === |
Revision as of 15:09, 3 April 2020
This page contains a rough roadmap of future features for Thrive.
Roadmap
0.5.0 will be the version which switches over to Godot.
Feature Backlog
This is a rough list of features that are planned or have been discussed in the past and haven't been rejected.
Main Features
- Behavior Editor
- Endosymbiosis
- Enviromental Diffusion
- Enviromental Events
- Game Options
- Organelle Upgrades
- Radiotrophs
- Upgraded/Remodeled Patch Map
- Game saving
- Compound Toxicity
- Planet Generation and Customization
- Achievements
- Unlockable Organelles
- Gene Transfer
- Slot System for Enzymes and Proteins
- Biolumenesence
- Adjustable Camera in Editor
- Allow player to play any species occupied patch upon death/reproduction
- Cell Healing Rework
- Player Population Change Rebalance
- Limit to number of cells engulfed at once
- Patch addition or rebalance
- Make newly placed organelles fully refundable before entering play mode
- Rename predatory pili to a more neutral term
- Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
- Redesign toxin projectile to be more deadly looking
- Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
- Rename Oxytoxy NT to reflect real world toxin
Debatable Features
- Remove Oxytoxy from prokaryotes
- Allow prokaryotes to possess vacuoles
- Thermoplasts
- Damage delay or knockback for offensive pili
- In-game Tutorials
- Cilia and Stuff
- Templates and Exportation
- Agents Customization
Debatable features
These features need debating before being moved to the list of main features for implementing.
- Controversial feature