Cleaning Local Thrive Version: Difference between revisions
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Hhyyrylainen (talk | contribs) (Created page with "Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it: # Close Godot editor # Delete the .import folder inside the thrive folde...") |
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[[Category:Programming]] | |||
Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it: | Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it: | ||
Revision as of 13:51, 9 Mayıs 2020
Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it:
- Close Godot editor
- Delete the .import folder inside the thrive folder
- (optional) Delete the .mono folder inside the thrive folder. If you do this step you need to restore nuget packages again
- Make sure that git doesn't say anything is modified (`git status` shows no changes). If there are changes use git reset to get rid of them
- Reopen Godot editor, it should reimport all assets.
- Everything should be fixed now when you start the game from the Godot editor