Research Tree: Difference between revisions
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(Created page with "Category:Thrive {{outdated}} The Research Tree (the term Technology is usually reserved for objects made in the Tech Editor to avoid confusion) is the table of researc...") |
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| Projectile Weapons || Tech Objects: Projectile Weapon, Function Parts: Projectile Shaft, Random 1 of [Bowstring, Sling] || Using weaponry | | Projectile Weapons || Tech Objects: Projectile Weapon, Function Parts: Projectile Shaft, Random 1 of [Bowstring, Sling] || Using weaponry | ||
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| Military Training || Enables: Creation of [[Squads]], Creation of [[Military Centers]], Tech Objects: Barracks, Fort || Lots of Military Specialists | | Military Training || Enables: Creation of [[Squads]], Creation of [[Military Center|Military Centers]], Tech Objects: Barracks, Fort || Lots of Military Specialists | ||
|- | |- | ||
| Siege Weapons || Tech Objects: Siege Weapon, Function Parts: Random 1 of [Catapult Mechanism, Ballista Mechanism, Ram Swing] || Battles against structural defenses | | Siege Weapons || Tech Objects: Siege Weapon, Function Parts: Random 1 of [Catapult Mechanism, Ballista Mechanism, Ram Swing] || Battles against structural defenses |
Revision as of 11:33, 23 Haziran 2020
This page or section contains outdated information. This often happens when plans are changed after something has been written.
The Research Tree (the term Technology is usually reserved for objects made in the Tech Editor to avoid confusion) is the table of researches, their requisites, effects and triggers. As there are problems copying the format to a wiki page, a link to a download of the completed current Research Tree (in PDF format) can be found here. Some of the Research Tree has been successfully added to this page below:
Research/Invention | Effects | Triggers |
---|---|---|
Socialisation | Can recruit new pack/herd members | Social structure, communication, pack hunting |
Language | Can order other members of your species to do things | Recruiting new members to your pack/herd |
Cooperation | Enables: Strategy Mode | |
Communities | Enables: Civilian Specialists, Nation Editor | |
Interaction | Enables: Can task units to Research | Sapience |
Fire | Tech Objects: Fire Pit, Function Parts: Fire | Fire events |
Shelter | Enables: Can order units to improvise shelter | Build shelter (Org Mode) |
Tools | Enables: Worker Specialists, Units can be equipped with TOs | Using items as tools |
Crafting | Enables: Tech Editor | Interacting with items |
Wood Crafting | Collection of: Wood Materials | Working with wood (Org Mode) |
Stone Tools | Collection of: Stone Materials | Working with stone (Org Mode) |
The Wheel | Tech Objects: Vehicle, Function Parts: Wheel | Transporting many materials |
Fortifications | Tech Objects: Wall | Construction |
Weaving | Enables: Clothing in Tech Editor, Advanced Material: Wattle and Daub, Function Parts:Rope, Basket, Bag | Working with weaving materials (Org Mode) |
Social Tradition | Allows construction of Depictions in the Decoration Tab of the Tech Editor | Living in large communities |
Oral Tradition | Arts that spawn in your nation may be Legends or Musical | Communication |
Ritualism | Tech Objects: Idol | |
Collective Residence | Enables: Forming of SCs | |
Sacrifice | Tech Objects: Sacrificial Altar | Religions, Surplus resources |
Collection | Enables: Producer Specialists, Resource Counters (National in the Economy Section of the Nation Editor and local in SCs | Collection of many resources |
Water-Bound Gathering | Tech Objects: Water Hunting Tool, Function Parts: Water Organism Trap | Working with water organisms |
Agriculture | Enables: Can designate fields for crops, Collection of: Plant Materials, Tech Objects: Agricultural Tool, Function Parts: Crop Till | Working with stationary organisms |
Hunting Tools | Enables: Improves Minimap, Tech Objects: Weapon, Explorer Gear, Armour, Function Parts: Sharpened Point, Scout Pack | Working with moving organisms |
Pottery | Enables: Decoration Tab of the Tech Editor Collection of: Clay materials, Tech Objects: Container, Function Part: Bucket | Working with clay (Org Mode) |
Trade | Enables: Trade Panel for SCs, Trade Panel under the Government Section of the Nation Editor | Surplus resources, insufficient resources, nearby nations have surpluses or deficits of resources |
Currency | Enables: Currency adoption | Trading with other Nations and SCs |
Fair Barter | Enables: Less anger from not adopting currency | Not adopting currency |
Banking | Tech Objects: Bank | Trading |
Naturopathy | Enables: Medic Specialist, Tech Objects: Place of Healing | Working with naturally occurring chemicals |
Natural Drugs | Enables: Resources that are drugs are labelled as such, Tech Objects: Drug House, Function Parts: Fermentation Chamber | |
Boating | Tech Object: Water Vessel, Function Part: Oars | Working in and around water |
Sailing | Enables: Can create trade routes along rivers and coastline via Water Vessel TOs, Function Parts: Sail, Steering Oar | Using Water Vessel TOs |
Seafaring | Tech Objects: Pier | Using Water Vessel TOs |
Animal Interaction | Collection of: Animal resources | Working with moving organisms |
Animal Husbandry | Enables: Deliberate Domestication of Animals | Working with moving organisms |
Breeding | Enables: Pay resources to have domesticated animals specialized (+ or - traits); this will take time | Organisms domestication |
Animal Riding | Enables: Units can be equipped to appropriate domesticated animals | Organisms domestication |
Stirrup | Enables: Sports that spawn in your nation may be Mounted, Function Parts: Saddle | Encourage sports, domestication of appropriate animals |
Weaponry | Enables: Military Specialists, Sports that spawn in your nation may be Militaristic | Fighting, Hunting |
Blades | Function Parts: One-Sided Blade, Two-Sided Blade | Using weaponry |
Projectile Weapons | Tech Objects: Projectile Weapon, Function Parts: Projectile Shaft, Random 1 of [Bowstring, Sling] | Using weaponry |
Military Training | Enables: Creation of Squads, Creation of Military Centers, Tech Objects: Barracks, Fort | Lots of Military Specialists |
Siege Weapons | Tech Objects: Siege Weapon, Function Parts: Random 1 of [Catapult Mechanism, Ballista Mechanism, Ram Swing] | Battles against structural defenses |
Mysticism | Enables: Arts that spawn in your nation may be Myths, Religion heading in the Society Section of the Nation Editor, Religions will spawn in your nation | Creating Idol TOs, using Sacrifical Altar TOs |
Priesthood | Tech Objects: Temple of [Religion] | Religions |
Polytheism | Enables: Religions that spawn may be Polytheistic | Religions |
Monotheism | Enables: Religions that spawn may be Monotheistic | Religions, Polytheistic Religions |
Ceremonial Burial | Tech Objects: Burial Monument, Function Parts: Coffin | Religions |
Meditation | Tech Object: Monastery of [Religion] | Many religion-related TOs |
Mining | Collection of: Metals, Tech Objects: Mining Tool, Function Parts: Pick | Digging, examining metals |
Masonry | Tech Objects: Well, Enables: Bricks of [Material] in the Tech Editor | Working with the stone |
Metal Casting | Collection of: Ore, Tech Objects: Furnace, Forge, Workshop, Function Parts: Smelting Fire | Working with metals |
Alloys | Enables: Alloying of metals | Working with metals |
Early Society | Enables: Allows Entertainer Specialists | |
Slavery | Enables: Allows lower Personal Freedoms settings under Domestic Policy in the Government Section of the Nation Editor, Can select the option 'Forced Workers' under Domestic Policy in the Government Section of the Nation Editor | |
Caste System | Enables: Allows lowest Personal Freedoms settings under Domestic Policy in the Government Section of the Nation Editor | Uneven amount of Specialists |
Autocracy | Enables: Allows higher Leader Power settings under Power in the Government Section of the Nation Editor | Use of Castes |
Record Keeping | Enables: Researcher Specialists, Tech Objects: Record Storage | Creating depictions |
Complex Writing | Enables: +Science, +Happiness | Trading |
Code of Laws | Enables: Allow higher Legislation Power settings uner Power in the Government Section of the Nation Editor, Tech Objects: Courthouse | High instability in numerous SCs |
Mathematics | Enables: +Science, +Happiness, +Production, +Gathering, Function Parts: Abacus | Trading |
Calendar | Enables: Year length is revealed, World size can be calculated | Seasonal changes, Lots of agriculture |
Early Government | Enables: '1' under Rulers in the Government Section of the Nation Editor | |
Democracy | Enables: Highest People settings under Power in the Government Section of the Nation Editor | Unhappiness with Leader |
Despotism | Enables: 'Military' under Rule in the Government Section of the Nation Editor | Fighting, Being under attack |
Monarchy | Enables: 'Hereditary' under Rule in the Government Section of the Nation Editor | |
Oligarchy | Enables: '2'-'5' under Rulers in the Government Section of the Nation Editor | Large empire |
Construction | Enables: +Strength to all Building TOs, Larger Construction Area in the Tech Editor Advanced Materials: Concrete, Tech Objects: Tower | Use of Tech Editor |
Machinery | Tech Objects: Crane, Lumbermill, Bakery, Function Parts: Hand Wheel, Pulley, Winch, Mechanical Saw, Baking Oven, Trigger | Use of Tech Editor and TOs |
Power Mechanisms | Function Parts: Random 1 of [Wind Wheel, Water Wheel, Manual Wheel] | Lots of Machinery-related TOs |
Smithing | Enables: All smelted metals increased strength, Function Parts: Smelting Fire | Working with metals |
Heavy Smithing | Enables: All smelted metals increased strength | Smelting, Working with metals |
Agricultural Tools | Enables: Tech Objects: Mill, Function Parts: Churner, Grinder | Agriculture, Lots of crops |
Philosophy | Enables: Science Importance Slider in the The Society Section of the Nation Editor | Many Researcher Specialists |
Aesthetics | Enables: Arts that spawn in your nation may be Graphical, Aesthetics and Entertainment under the The Society Section of the Nation Editor | High use of Decoration Tab in the Tech Editor |
Epistemology | Function Parts: Lectern | High Science Importance Slider |
Logic | Enables: +Science | High Science Importance Slider |
Weather Lore | Enables: Weather change warning | Lots of agriculture |
Literature | Enables: +Happiness with Literacy Rates | Lots of Entertainer Specialists |
Drama | Enables: Arts that spawn in your nation may be Performed, Tech Objects: Theatre, Function Parts: Stage | Many entertainer specialists, Encourage arts |
Fiction | Enables: Arts that spawn in your nation may be Written | Many Entertainer Specialists, Many Record Storage TOs |
Written Music | Enables: +Happiness, +Literacy from Entertainer Specialists, Arts that spawn in your nation are more likely to be Musical | Lots of Entertainer Specialists, Encourage arts |
Theology | Enables: Religions that spawn may be Intolerant, Religion Importance Slider in the Society Section of the Nation Editor | Large religions |
Fundamentalism | Enables: Lowest Religious Freedoms settings under Domestic Policy in the Government Section of the Nation Editor, Inquisitions under Domestic Policy in the Government Section of the Nation Editor | Lots of religious conflict, Instability from religious conflicts |
Free Church | Enables: Higher Religious Freedoms settings under Domestic Policy in the Government Section of the Nation Editor | Lots of religious conflict, Instability from religious conflicts, Many denominations of religions |
Secularism | Enables: No state religion no longer causes instability | Many religions, State religion does not vastly outnumber other religions, High Religious Freedoms settings |
City Planning | Enables: SC Governors, Tech Objects: Road, Irrigation Canal | Large SCs |
Canal Systems | Tech Objects: Aqueduct, Public Bath | Use of Irrigation Canals |
Sanitation | Enables: Garbage is now a tradeable resource, Tech Objects: Sewer, Public Pool, Function Parts: Cistern | |
Fire Brigades | Tech Objects: Fire Brigade | Numerous fires |
Feudalism | Enables: SC Governors can also be told to control surrounding crops | Many governors |
Serfdom | Enables: Can select the option 'Forced Gatherers' under Domestic Policy in the Government Section of the Nation Editor | Low food, 'Forced Workers' enabled |
Vassalage | Enables: Vassal States, Allows higher tax rates for all specialists | Large empire, Many conquered nations |
Chivalry | Enables: Reduces unhappiness from many Military Specialists in SCs, Allows 'Chivalric Code' under Foreign Policy in the Government Section of the Nation Editor | Military |
Engineering | Enables: +Strength for all TOs, Larger construction area in the Tech Editor, Decrease in complexity cost in Tech Editor, Function Parts: Trebuchet Axle, Chain | Use of Tech Editors and TOs |
Architecture | Enables: +Strength for all Buildings, +Happiness from Buildings | Large TOs tagged as buildings |
Mountaineering | Enables: Can build Buildings on steeper angles, Function Parts: Climbing Gear | Traversing steep terrain |
Metallurgy | Enables: All smelted metals +strength, Metals can be hollowed in Tech Editor | Working with Metals |
Civil Service | Enables: Can use resources to encourage population into certain specialists, Tech Editor: City Council | Unbalanced Specialist Count |
Guilds | Enables: "Guild Council" option for SC governance, "Single Establishments" option of Economic Freedoms under the Domestic Policy of the Nation Editor | Economic Trouble, Many laborers |
Constitution | Tech Objects: Prison | Disorder |
Usury | Enables: Can apply taxes to foreign trade routes, Allows higher settings of the Economic Freedoms Slider under Domestic Policy in the Government Section of the Nation Editor, Allows "Outsourced" option under Social Programs and Welfare in the Society Section of the Nation Editor, Tech Objects: Gambling Hall | Trading |
Invention | Tech Objects: Laboratory, Function Parts: Alchemy Lab | Use of Tech Editor and TOs |
Paper | +Science, +Production, +Happiness, +Order | Use of Records Storage TOs |
Clockwork | Tech Objects: Town Clock, Function Parts: Clock | Religion |
Printing | +Science, +Happiness, Tech Objects: Press, Function Parts: Printing Press | Lots of Record Storage TOs, Writing, high literacy rates |
Replaceable Parts | All TO Maintenance reduced | Many TOs |
Mapped Exploration | Enables: Minimap is upgraded, Allows marking of borders, Allows map trading, Function Parts: Map Drawing Pack | Exploration |
Hearing Horn | Function Part: Amplifier | Exploration, Strong auditory sense |
Optics | Function Parts: Oculars | Exploration, Strong visual sense |
Compass | Tech Objects: Open Sea Ship, Function Parts: Explorer Pack | |
Political Philosophy | Enables: More flexible settings for the Legislation Slider under the Government Section of the Nation Editor | Changes to Government Section of the Nation Editor |
Jurisprudence | Tech Objects: House of Law, Function Parts: Judicial Room | Disorder |
Liberalism | Enables: Higher settings of Personal, Economic and Religious Freedoms under Domestic Policy in the Government Section of the Nation Editor | Forced Worker riots, Forced Gatherer riots |
Representation | No disorder from "Elected" Leaders and Legislation with large empires | High People value under Power in the Government Section of the Nation Editor |
Mercantilism | Enables: Can illegalise foreign trading under Foreign Policy in the Government Section of the Nation Editor | Reducing foreign trade |
Social Contract | Enables: Higher settings for Leaders, Legislation and People under Power in the Government Section of the Nation Editor | Changes in the Nation Editor |
Education | +Science, +Health, +Production, +Order, +Gathering, Tech Objects: Place of Learning, Function Parts: Education Room | |
Anatomy | +Health, Tech Objects: Morgue, Function Parts: Autopsy Room | Study Corpses of your own species |
Algebra | +Science, Enables: Can construct buildings on steeper angles | |
Astronomy | Tech Objects: Observatory, Function Parts: Telescope | Use of optics on night sky |
Physics | +Science, +Ranged Weapons Accuracy, +Tech Object Strength | Playing with objects, dropping things, etc |
Gunpowder | Enables: Resources that are combustible are labelled as such, Tech Objects: Firearm, Function Parts: Gun Barrel, Bullet, Firework | Burning different resources |
Firearm Lock | Function Parts: Gun Lock Mechanism | Use of Firearm TOs |
Advanced Firearm Lock | Function Parts: Advanced Firearm Lock | Firearm Lock Research, Use of Firearm TOs |
Rifling | Function Parts: Rifled Barrel | Use of firearm TOs |
Chemistry | +Science, Tech Objects: [Resource] Refinery, Function Part: Chemical Refinery | Experimenting with different resources |
Photography | +Science, +Happiness, Enables: Arts spawned in your nation may be Photographic, Tech Objects: Spy Gear, Function Parts: Camera | Use of Records Storage TOs, Exploration |
Explosives | Tech Objects: Military Explosive, Industrial Explosive, Function Parts: Explosive | Use of firearms, lots of resource gathering |
Moving Images | Enables: Arts spawned in your nation may be Moving Image, Function Parts: Film Projector | Use of photography |
Athletics | Enables: Sports can spawn in your nation, Sports that spawn in your nation may be Athletic, "Competition [Type]" Under Rule in the Government Section of the Nation Editor, Tech Objects: Arena | Running , swimming, physical activity |
Combat Sports | Enables: Sports that spawn in your nation may be Militaristic | Many Military Specialists |
Team Sports | Enables: Sports that spawn in your nation may be Team | Encourage Sports |
Field Sports | Enables: Sports that spawn in your nation may be Field | Many sports |
Water Sports | Enables: Sports that spawn in your nation may be Water | Encourage sports, Aquatic activities |
Economics | +Wealth from all trade routes, +Production | Trading |
Corporation | +Wealth from all trade routes, Enables: Corporations will spawn in your nation | Privatise many Arbitrary Mechanics |
Labour Union | Enables: "Industry" option under Legislation in the Government Section of the Nation Editor | Worker Unhappiness |
Applied Economics | Allows: More moderate levels of Economics Freedoms under the Domestic Policy in the Government Section of the Nation Editor | Economic Depressions are common |
Nationalism | Enables: "Nationalist" under Foreign Policy in the Government Section of the Nation Editor | Cut connections with other nations |
Fascism | Enables: Less unhappiness from high Leader settings under Power in the Government Section of the Nation Editor | Many enemies and wars |
Military Tradition | Tech Objects: Military Academy | Many military celebrations |