Research Tree: Difference between revisions

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[[Category:Thrive]]
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The Research Tree (the term Technology is usually reserved for objects made in the [[Tech Editor]] to avoid confusion) is the table of researches, their requisites, effects and triggers. As there are problems copying the format to a wiki page, a link to a download of the completed current Research Tree (in PDF format) can be found here. Some of the Research Tree has been successfully added to this page below:
The Research Tree (the term Technology is usually reserved for objects made in the [[Tech Editor]] to avoid confusion) is the table of researches, their requisites, effects and triggers. As there are problems copying the format to a wiki page, a link to a download of the completed current Research Tree (in PDF format) can be found [http://www.mediafire.com/?tkhobn27g69lbg3 here]. Some of the Research Tree has been successfully added to this page below:


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Latest revision as of 04:30, 28 Haziran 2020

This page or section contains outdated information. This often happens when plans are changed after something has been written.

The Research Tree (the term Technology is usually reserved for objects made in the Tech Editor to avoid confusion) is the table of researches, their requisites, effects and triggers. As there are problems copying the format to a wiki page, a link to a download of the completed current Research Tree (in PDF format) can be found here. Some of the Research Tree has been successfully added to this page below:

Research/Invention Effects Triggers
Socialisation Can recruit new pack/herd members Social structure, communication, pack hunting
Language Can order other members of your species to do things Recruiting new members to your pack/herd
Cooperation Enables: Strategy Mode
Communities Enables: Civilian Specialists, Nation Editor
Interaction Enables: Can task units to Research Sapience
Fire Tech Objects: Fire Pit, Function Parts: Fire Fire events
Shelter Enables: Can order units to improvise shelter Build shelter (Org Mode)
Tools Enables: Worker Specialists, Units can be equipped with TOs Using items as tools
Crafting Enables: Tech Editor Interacting with items
Wood Crafting Collection of: Wood Materials Working with wood (Org Mode)
Stone Tools Collection of: Stone Materials Working with stone (Org Mode)
The Wheel Tech Objects: Vehicle, Function Parts: Wheel Transporting many materials
Fortifications Tech Objects: Wall Construction
Weaving Enables: Clothing in Tech Editor, Advanced Material: Wattle and Daub, Function Parts:Rope, Basket, Bag Working with weaving materials (Org Mode)
Social Tradition Allows construction of Depictions in the Decoration Tab of the Tech Editor Living in large communities
Oral Tradition Arts that spawn in your nation may be Legends or Musical Communication
Ritualism Tech Objects: Idol
Collective Residence Enables: Forming of SCs
Sacrifice Tech Objects: Sacrificial Altar Religions, Surplus resources
Collection Enables: Producer Specialists, Resource Counters (National in the Economy Section of the Nation Editor and local in SCs Collection of many resources
Water-Bound Gathering Tech Objects: Water Hunting Tool, Function Parts: Water Organism Trap Working with water organisms
Agriculture Enables: Can designate fields for crops, Collection of: Plant Materials, Tech Objects: Agricultural Tool, Function Parts: Crop Till Working with stationary organisms
Hunting Tools Enables: Improves Minimap, Tech Objects: Weapon, Explorer Gear, Armour, Function Parts: Sharpened Point, Scout Pack Working with moving organisms
Pottery Enables: Decoration Tab of the Tech Editor Collection of: Clay materials, Tech Objects: Container, Function Part: Bucket Working with clay (Org Mode)
Trade Enables: Trade Panel for SCs, Trade Panel under the Government Section of the Nation Editor Surplus resources, insufficient resources, nearby nations have surpluses or deficits of resources
Currency Enables: Currency adoption Trading with other Nations and SCs
Fair Barter Enables: Less anger from not adopting currency Not adopting currency
Banking Tech Objects: Bank Trading
Naturopathy Enables: Medic Specialist, Tech Objects: Place of Healing Working with naturally occurring chemicals
Natural Drugs Enables: Resources that are drugs are labelled as such, Tech Objects: Drug House, Function Parts: Fermentation Chamber
Boating Tech Object: Water Vessel, Function Part: Oars Working in and around water
Sailing Enables: Can create trade routes along rivers and coastline via Water Vessel TOs, Function Parts: Sail, Steering Oar Using Water Vessel TOs
Seafaring Tech Objects: Pier Using Water Vessel TOs
Animal Interaction Collection of: Animal resources Working with moving organisms
Animal Husbandry Enables: Deliberate Domestication of Animals Working with moving organisms
Breeding Enables: Pay resources to have domesticated animals specialized (+ or - traits); this will take time Organisms domestication
Animal Riding Enables: Units can be equipped to appropriate domesticated animals Organisms domestication
Stirrup Enables: Sports that spawn in your nation may be Mounted, Function Parts: Saddle Encourage sports, domestication of appropriate animals
Weaponry Enables: Military Specialists, Sports that spawn in your nation may be Militaristic Fighting, Hunting
Blades Function Parts: One-Sided Blade, Two-Sided Blade Using weaponry
Projectile Weapons Tech Objects: Projectile Weapon, Function Parts: Projectile Shaft, Random 1 of [Bowstring, Sling] Using weaponry
Military Training Enables: Creation of Squads, Creation of Military Centers, Tech Objects: Barracks, Fort Lots of Military Specialists
Siege Weapons Tech Objects: Siege Weapon, Function Parts: Random 1 of [Catapult Mechanism, Ballista Mechanism, Ram Swing] Battles against structural defenses
Mysticism Enables: Arts that spawn in your nation may be Myths, Religion heading in the Society Section of the Nation Editor, Religions will spawn in your nation Creating Idol TOs, using Sacrifical Altar TOs
Priesthood Tech Objects: Temple of [Religion] Religions
Polytheism Enables: Religions that spawn may be Polytheistic Religions
Monotheism Enables: Religions that spawn may be Monotheistic Religions, Polytheistic Religions
Ceremonial Burial Tech Objects: Burial Monument, Function Parts: Coffin Religions
Meditation Tech Object: Monastery of [Religion] Many religion-related TOs
Mining Collection of: Metals, Tech Objects: Mining Tool, Function Parts: Pick Digging, examining metals
Masonry Tech Objects: Well, Enables: Bricks of [Material] in the Tech Editor Working with the stone
Metal Casting Collection of: Ore, Tech Objects: Furnace, Forge, Workshop, Function Parts: Smelting Fire Working with metals
Alloys Enables: Alloying of metals Working with metals
Early Society Enables: Allows Entertainer Specialists
Slavery Enables: Allows lower Personal Freedoms settings under Domestic Policy in the Government Section of the Nation Editor, Can select the option 'Forced Workers' under Domestic Policy in the Government Section of the Nation Editor
Caste System Enables: Allows lowest Personal Freedoms settings under Domestic Policy in the Government Section of the Nation Editor Uneven amount of Specialists
Autocracy Enables: Allows higher Leader Power settings under Power in the Government Section of the Nation Editor Use of Castes
Record Keeping Enables: Researcher Specialists, Tech Objects: Record Storage Creating depictions
Complex Writing Enables: +Science, +Happiness Trading
Code of Laws Enables: Allow higher Legislation Power settings uner Power in the Government Section of the Nation Editor, Tech Objects: Courthouse High instability in numerous SCs
Mathematics Enables: +Science, +Happiness, +Production, +Gathering, Function Parts: Abacus Trading
Calendar Enables: Year length is revealed, World size can be calculated Seasonal changes, Lots of agriculture
Early Government Enables: '1' under Rulers in the Government Section of the Nation Editor
Democracy Enables: Highest People settings under Power in the Government Section of the Nation Editor Unhappiness with Leader
Despotism Enables: 'Military' under Rule in the Government Section of the Nation Editor Fighting, Being under attack
Monarchy Enables: 'Hereditary' under Rule in the Government Section of the Nation Editor
Oligarchy Enables: '2'-'5' under Rulers in the Government Section of the Nation Editor Large empire
Construction Enables: +Strength to all Building TOs, Larger Construction Area in the Tech Editor Advanced Materials: Concrete, Tech Objects: Tower Use of Tech Editor
Machinery Tech Objects: Crane, Lumbermill, Bakery, Function Parts: Hand Wheel, Pulley, Winch, Mechanical Saw, Baking Oven, Trigger Use of Tech Editor and TOs
Power Mechanisms Function Parts: Random 1 of [Wind Wheel, Water Wheel, Manual Wheel] Lots of Machinery-related TOs
Smithing Enables: All smelted metals increased strength, Function Parts: Smelting Fire Working with metals
Heavy Smithing Enables: All smelted metals increased strength Smelting, Working with metals
Agricultural Tools Enables: Tech Objects: Mill, Function Parts: Churner, Grinder Agriculture, Lots of crops
Philosophy Enables: Science Importance Slider in the The Society Section of the Nation Editor Many Researcher Specialists
Aesthetics Enables: Arts that spawn in your nation may be Graphical, Aesthetics and Entertainment under the The Society Section of the Nation Editor High use of Decoration Tab in the Tech Editor
Epistemology Function Parts: Lectern High Science Importance Slider
Logic Enables: +Science High Science Importance Slider
Weather Lore Enables: Weather change warning Lots of agriculture
Literature Enables: +Happiness with Literacy Rates Lots of Entertainer Specialists
Drama Enables: Arts that spawn in your nation may be Performed, Tech Objects: Theatre, Function Parts: Stage Many entertainer specialists, Encourage arts
Fiction Enables: Arts that spawn in your nation may be Written Many Entertainer Specialists, Many Record Storage TOs
Written Music Enables: +Happiness, +Literacy from Entertainer Specialists, Arts that spawn in your nation are more likely to be Musical Lots of Entertainer Specialists, Encourage arts
Theology Enables: Religions that spawn may be Intolerant, Religion Importance Slider in the Society Section of the Nation Editor Large religions
Fundamentalism Enables: Lowest Religious Freedoms settings under Domestic Policy in the Government Section of the Nation Editor, Inquisitions under Domestic Policy in the Government Section of the Nation Editor Lots of religious conflict, Instability from religious conflicts
Free Church Enables: Higher Religious Freedoms settings under Domestic Policy in the Government Section of the Nation Editor Lots of religious conflict, Instability from religious conflicts, Many denominations of religions
Secularism Enables: No state religion no longer causes instability Many religions, State religion does not vastly outnumber other religions, High Religious Freedoms settings
City Planning Enables: SC Governors, Tech Objects: Road, Irrigation Canal Large SCs
Canal Systems Tech Objects: Aqueduct, Public Bath Use of Irrigation Canals
Sanitation Enables: Garbage is now a tradeable resource, Tech Objects: Sewer, Public Pool, Function Parts: Cistern
Fire Brigades Tech Objects: Fire Brigade Numerous fires
Feudalism Enables: SC Governors can also be told to control surrounding crops Many governors
Serfdom Enables: Can select the option 'Forced Gatherers' under Domestic Policy in the Government Section of the Nation Editor Low food, 'Forced Workers' enabled
Vassalage Enables: Vassal States, Allows higher tax rates for all specialists Large empire, Many conquered nations
Chivalry Enables: Reduces unhappiness from many Military Specialists in SCs, Allows 'Chivalric Code' under Foreign Policy in the Government Section of the Nation Editor Military
Engineering Enables: +Strength for all TOs, Larger construction area in the Tech Editor, Decrease in complexity cost in Tech Editor, Function Parts: Trebuchet Axle, Chain Use of Tech Editors and TOs
Architecture Enables: +Strength for all Buildings, +Happiness from Buildings Large TOs tagged as buildings
Mountaineering Enables: Can build Buildings on steeper angles, Function Parts: Climbing Gear Traversing steep terrain
Metallurgy Enables: All smelted metals +strength, Metals can be hollowed in Tech Editor Working with Metals
Civil Service Enables: Can use resources to encourage population into certain specialists, Tech Editor: City Council Unbalanced Specialist Count
Guilds Enables: "Guild Council" option for SC governance, "Single Establishments" option of Economic Freedoms under the Domestic Policy of the Nation Editor Economic Trouble, Many laborers
Constitution Tech Objects: Prison Disorder
Usury Enables: Can apply taxes to foreign trade routes, Allows higher settings of the Economic Freedoms Slider under Domestic Policy in the Government Section of the Nation Editor, Allows "Outsourced" option under Social Programs and Welfare in the Society Section of the Nation Editor, Tech Objects: Gambling Hall Trading
Invention Tech Objects: Laboratory, Function Parts: Alchemy Lab Use of Tech Editor and TOs
Paper +Science, +Production, +Happiness, +Order Use of Records Storage TOs
Clockwork Tech Objects: Town Clock, Function Parts: Clock Religion
Printing +Science, +Happiness, Tech Objects: Press, Function Parts: Printing Press Lots of Record Storage TOs, Writing, high literacy rates
Replaceable Parts All TO Maintenance reduced Many TOs
Mapped Exploration Enables: Minimap is upgraded, Allows marking of borders, Allows map trading, Function Parts: Map Drawing Pack Exploration
Hearing Horn Function Part: Amplifier Exploration, Strong auditory sense
Optics Function Parts: Oculars Exploration, Strong visual sense
Compass Tech Objects: Open Sea Ship, Function Parts: Explorer Pack
Political Philosophy Enables: More flexible settings for the Legislation Slider under the Government Section of the Nation Editor Changes to Government Section of the Nation Editor
Jurisprudence Tech Objects: House of Law, Function Parts: Judicial Room Disorder
Liberalism Enables: Higher settings of Personal, Economic and Religious Freedoms under Domestic Policy in the Government Section of the Nation Editor Forced Worker riots, Forced Gatherer riots
Representation No disorder from "Elected" Leaders and Legislation with large empires High People value under Power in the Government Section of the Nation Editor
Mercantilism Enables: Can illegalise foreign trading under Foreign Policy in the Government Section of the Nation Editor Reducing foreign trade
Social Contract Enables: Higher settings for Leaders, Legislation and People under Power in the Government Section of the Nation Editor Changes in the Nation Editor
Education +Science, +Health, +Production, +Order, +Gathering, Tech Objects: Place of Learning, Function Parts: Education Room
Anatomy +Health, Tech Objects: Morgue, Function Parts: Autopsy Room Study Corpses of your own species
Algebra +Science, Enables: Can construct buildings on steeper angles
Astronomy Tech Objects: Observatory, Function Parts: Telescope Use of optics on night sky
Physics +Science, +Ranged Weapons Accuracy, +Tech Object Strength Playing with objects, dropping things, etc
Gunpowder Enables: Resources that are combustible are labelled as such, Tech Objects: Firearm, Function Parts: Gun Barrel, Bullet, Firework Burning different resources
Firearm Lock Function Parts: Gun Lock Mechanism Use of Firearm TOs
Advanced Firearm Lock Function Parts: Advanced Firearm Lock Firearm Lock Research, Use of Firearm TOs
Rifling Function Parts: Rifled Barrel Use of firearm TOs
Chemistry +Science, Tech Objects: [Resource] Refinery, Function Part: Chemical Refinery Experimenting with different resources
Photography +Science, +Happiness, Enables: Arts spawned in your nation may be Photographic, Tech Objects: Spy Gear, Function Parts: Camera Use of Records Storage TOs, Exploration
Explosives Tech Objects: Military Explosive, Industrial Explosive, Function Parts: Explosive Use of firearms, lots of resource gathering
Moving Images Enables: Arts spawned in your nation may be Moving Image, Function Parts: Film Projector Use of photography
Athletics Enables: Sports can spawn in your nation, Sports that spawn in your nation may be Athletic, "Competition [Type]" Under Rule in the Government Section of the Nation Editor, Tech Objects: Arena Running , swimming, physical activity
Combat Sports Enables: Sports that spawn in your nation may be Militaristic Many Military Specialists
Team Sports Enables: Sports that spawn in your nation may be Team Encourage Sports
Field Sports Enables: Sports that spawn in your nation may be Field Many sports
Water Sports Enables: Sports that spawn in your nation may be Water Encourage sports, Aquatic activities
Economics +Wealth from all trade routes, +Production Trading
Corporation +Wealth from all trade routes, Enables: Corporations will spawn in your nation Privatise many Arbitrary Mechanics
Labour Union Enables: "Industry" option under Legislation in the Government Section of the Nation Editor Worker Unhappiness
Applied Economics Allows: More moderate levels of Economics Freedoms under the Domestic Policy in the Government Section of the Nation Editor Economic Depressions are common
Nationalism Enables: "Nationalist" under Foreign Policy in the Government Section of the Nation Editor Cut connections with other nations
Fascism Enables: Less unhappiness from high Leader settings under Power in the Government Section of the Nation Editor Many enemies and wars
Military Tradition Tech Objects: Military Academy Many military celebrations