Release Roadmap: Difference between revisions
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* Rework player starting compounds to allow for more flexibility | * Rework player starting compounds to allow for more flexibility | ||
* Investigate balance of membrane types and ensure they are strategically distinct | * Investigate balance of membrane types and ensure they are strategically distinct | ||
* Auto-Evo species splitting | * Auto-Evo species splitting | ||
* Cilia | * Cilia |
Revision as of 08:35, 28 October 2020
This page contains a rough roadmap of future features for Thrive.
We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2
Roadmap
0.x Releases
These are releases towards more fleshed out microbe stage.
1.x Releases
Microbe stage is "finished" focus moves to multicellular.
Feature Backlog
This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.
Main Features
These features are considered but still may not be implemented
- Introduce DonGororo's Report Menu concept
- Behavior Editor
- Upgraded/Remodeled Patch Map (procedural generation?)
- Planet Generation and Customization
- Achievements
- Thermoplasts
- Radiotrophs
- Organelle Upgrades
- Introduce free movement for camera in editor
- Allow player to play any species occupied patch upon death/reproduction
- Limit to number of cells engulfed at once
- Rename predatory pili to a more neutral term
- Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
- Rename Oxytoxy NT to reflect real world toxin
- Improve cell AI
- Implement new damage effects to better convey cell is being harmed
- Improve water currents functionality and visibility
- Fix placement issues in editor
- Cell statistics overview (All cell stats in one panel or menu for analysis.)
- Rework player starting compounds to allow for more flexibility
- Investigate balance of membrane types and ensure they are strategically distinct
- Auto-Evo species splitting
- Cilia
Debatable Features
These features need debating before being moved to the list of main features for implementing
- Remove or rebalance Oxytoxy from prokaryotes
- Damage delay or knockback for offensive pili
- Agents Customization
- Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
- Gene Transfer
- Compound Toxicity
- Endosymbiosis
- Patch addition or rebalance
- Radar in the form of chemoreception or eyespots
- Investigate current balance of nucleus
- Implement diffusion of compounds and gasses between patches
- Add hydrogenase
- Biolumenesence
- Begin work on transition to multicellular
- Implement in-game encyclopedia
- Unlockable Organelles
- Marine snow (already in the game, but a bit broken after change to Godot)
- Environmental events
- Cell Healing Rework
- Slot System for Enzymes and Proteins
- Mobility altering gas vacuoles
- Launcher for mac (and investigate if we can do code signed builds or not)
- Improved microbe backgrounds