Release Roadmap: Difference between revisions

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m (Added a couple items)
(Adjusted list)
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* Implement new damage effects to better convey cell is being harmed
* Implement new damage effects to better convey cell is being harmed
* Improve water currents functionality and visibility
* Improve water currents functionality and visibility
* Fix placement issues in editor
* Auto-Evo non-player species splitting
* Auto-Evo non-player species splitting
* [https://forum.revolutionarygamesstudio.com/t/updating-cilia/349 Cilia]
* [https://forum.revolutionarygamesstudio.com/t/updating-cilia/349 Cilia]
* Radar in the form of chemoreception part
* [https://forum.revolutionarygamesstudio.com/t/chemoreceptor-organelle/765 Radar in the form of chemoreception part]
* Marine snow (already in the game, but a bit broken after change to Godot)
* Marine snow (already in the game, but a bit broken after change to Godot)
* [https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696 Organelle unlocking system]
* [https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696 Organelle unlocking system]
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* [https://forum.revolutionarygamesstudio.com/t/photosynthesis-gameplay/682 Implement day/night cycle in the cell stage to help balance photosynthesis]
* [https://forum.revolutionarygamesstudio.com/t/photosynthesis-gameplay/682 Implement day/night cycle in the cell stage to help balance photosynthesis]
* Implement percentile damage resistance from prokaryotic sources to eukaryotes
* Implement percentile damage resistance from prokaryotic sources to eukaryotes
 
* Rework  entity movement to be physics based.
* [https://forum.revolutionarygamesstudio.com/t/organism-stamina-mechanics/757 Implement Stamina system and speed boosting.]
===Debatable Features===
===Debatable Features===
These features need debating before being moved to the list of main features for implementing
These features need debating before being moved to the list of main features for implementing
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* Bioluminescence
* Bioluminescence
* Environmental events
* Environmental events
* Cell Healing Rework
* Slot System for Enzymes and Proteins
* Mobility altering gas vacuoles
* Mobility altering gas vacuoles
* Launcher for mac (and investigate if we can do code signed builds or not)
* Launcher for mac (and investigate if we can do code signed builds or not)

Revision as of 05:07, 7 Mayıs 2021


This page contains a rough roadmap of future features for Thrive.

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage.

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Main Features

These features are considered but still may not be implemented

Debatable Features

These features need debating before being moved to the list of main features for implementing

  • Damage delay or knockback for offensive pili
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis
  • Patch addition or rebalance
  • Implement diffusion of compounds and gasses between patches
  • Add hydrogenase
  • Bioluminescence
  • Environmental events
  • Mobility altering gas vacuoles
  • Launcher for mac (and investigate if we can do code signed builds or not)
  • Improved microbe backgrounds
  • Toxin system customization and rework
  • Rework player starting compounds to allow for more flexibility