How to Import Assets: Difference between revisions
Jump to navigation
Jump to search
Hhyyrylainen (talk | contribs) (Created page with " == Requirements for Models == There is an outdated page that has some general instructions for how to make models that are suitable for importing: [http://thrivegame.wikidot...") |
Hhyyrylainen (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
Here's a short list: | Here's a short list: | ||
* Model must be placed at 0,0,0 | |||
* No rotation may be set | |||
* No scaling may be used (use scaling / rotating in vertex edit mode to not apply the scaling to the model, but directly to the vertices) | |||
* Armature's need to have named animation tracks (note: when importing a specialized options file is needed to import animated meshes) | |||
* Vertice count needs to be reasonable compared to how much screen space the model takes up |
Revision as of 09:06, 8 September 2019
Requirements for Models
There is an outdated page that has some general instructions for how to make models that are suitable for importing: blender-and-ogre-tutorial
Here's a short list:
- Model must be placed at 0,0,0
- No rotation may be set
- No scaling may be used (use scaling / rotating in vertex edit mode to not apply the scaling to the model, but directly to the vertices)
- Armature's need to have named animation tracks (note: when importing a specialized options file is needed to import animated meshes)
- Vertice count needs to be reasonable compared to how much screen space the model takes up