Toxin Vacuole

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Revision as of 05:47, 18 September 2024 by Hhyyrylainen (talk | contribs) (fix inconsistent casing in OxyToxy Synthesis)
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Organelle Details
Toxin Vacuole
ToxinVacuoleIcon.png
ToxinVacuoleOrganelle.png
Base Cost (MP) 55
Requires Nucleus Yes
Processes OxyToxy Synthesis
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 1
Unique No
Upgrades None
Internal Name oxytoxy

Modified Vacuole which produces OxyToxy NT oxytoxy, an agent that can be fired as a toxic projectile. Superior version of the Oxytoxisome.

Requirements

A cell must have a Nucleus to evolve Toxin Vacuoles.

If organelle upgrades are enabled in game settings, both of the following conditions must be true for the player cell:

  • Has engulfed at least 10 cells throughout the game so far.
  • Contains at least 1 Oxytoxisome for at least 5 generations in a row.

Processes

OxyToxy Synthesis: ATP atp + Oxygen oxygenOxyToxy NT oxytoxy

Produces OxyToxy NT oxytoxy, much more efficiently than Oxytoxisomes. Rate scales with the amount of environmental Oxygen oxygen.

Modifications

No modifications.

Effects

If a cell has at least one Oxytoxisome or Toxin Vacuole, it can shoot toxin projectiles, draining stored OxyToxy NT oxytoxy to do so. These projectiles damage cells of other species, but don't harm members of the species that fired them.

Damage scales with the amount of Oxytoxy NT oxytoxy fired.

Upgrades

No upgrades.

Strategy

Similar to that of the Oxytoxisome, though with more efficient Oxytoxy NT oxytoxy production and without the benefit of Glycolysis to produce metabolic compounds as well.

Scientific Background

TBA