Release Roadmap
Jump to navigation
Jump to search
This page contains a rough roadmap of future features for Thrive.
Roadmap
0.5.0 will be the version which switches over to Godot.
Feature Backlog
This is a rough list of features that are planned or have been discussed in the past and haven't been rejected. Note that the listed features are not guaranteed to be implemented.
Main Features
These features are considered but still may not be implemented
- Behavior Editor
- Enviromental Diffusion
- Enviromental Events
- Game Options
- Organelle Upgrades
- Radiotrophs
- Upgraded/Remodeled Patch Map
- Game saving
- Planet Generation and Customization
- Achievements
- Unlockable Organelles
- Thermoplasts
- Slot System for Enzymes and Proteins
- Biolumenesence
- Adjustable Camera in Editor
- Allow player to play any species occupied patch upon death/reproduction
- Cell Healing Rework
- Player Population Change Rebalance
- Limit to number of cells engulfed at once
- Make newly placed organelles fully refundable before entering play mode
- Rename predatory pili to a more neutral term
- Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
- Redesign toxin projectile to be more deadly looking
- Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
- Rename Oxytoxy NT to reflect real world toxin
- Improve cell AI
- Implement custom name for species
Debatable Features
These features need debating before being moved to the list of main features for implementing
- Remove or rebalance Oxytoxy from prokaryotes
- Allow prokaryotes to possess vacuoles
- Damage delay or knockback for offensive pili
- In-game Tutorials
- Cilia and Stuff
- Templates and Exportation
- Agents Customization
- Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
- Gene Transfer
- Compound Toxicity
- Endosymbiosis
- Patch addition or rebalance