Cleaning Local Thrive Version
Your locally cloned Thrive version may get messed up from time to time. Here are the steps to fix it.
Light Cleanup
Often if the game doesn't run or there's some errors in some parts that shouldn't be there you can get away with just some cleanup:
- Close Godot editor
- Make sure that git doesn't say anything is modified (
git status
shows no changes). If there are changes use git reset to get rid of them, or git checkout the individual files. - Reopen Godot editor and run the game from there. If it still doesn't work, make sure that no new changes appeared in
git status
, if there are go back to the first step.
Full Cleanup
There is an automatic script that handles the folder delete and git reset (can be ran with dotnet run --project Scripts -- cleanup
) which you can run to automate this process. Note that after the asset reimport when reopening Godot, you may need to close Godot and git reset again, if it automatically broke things again.
When things are really messed up here are steps to clean out everything:
- Close Godot editor
- Delete the .import folder inside the thrive folder
- (optional) Delete the .mono folder inside the thrive folder. If you do this step you need to restore nuget packages again
- Make sure that git doesn't say anything is modified (
git status
shows no changes). If there are changes use git reset to get rid of them - Reopen Godot editor, it should reimport all assets.
- Everything should be fixed now when you start the game from the Godot editor
If even that doesn't work you should attempt to delete your local Thrive folder and clone again. Note that this loses all of your local changes so if you did any changes yourself, you should copy them to somewhere safe first.