How to Import Assets
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Requirements for Models
There is an outdated page that has some general instructions for how to make models that are suitable for importing: blender-and-ogre-tutorial
Here's a short list:
- Model must be placed at 0,0,0
- No rotation may be set
- No scaling may be used (use scaling / rotating in vertex edit mode to not apply the scaling to the model, but directly to the vertices)
- Armature's need to have named animation tracks (note: when importing a specialized options file is needed to import animated meshes)
- Vertice count needs to be reasonable compared to how much screen space the model takes up