How to Import Assets

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Revision as of 09:06, 8 September 2019 by Hhyyrylainen (talk | contribs)
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Requirements for Models

There is an outdated page that has some general instructions for how to make models that are suitable for importing: blender-and-ogre-tutorial

Here's a short list:

  • Model must be placed at 0,0,0
  • No rotation may be set
  • No scaling may be used (use scaling / rotating in vertex edit mode to not apply the scaling to the model, but directly to the vertices)
  • Armature's need to have named animation tracks (note: when importing a specialized options file is needed to import animated meshes)
  • Vertice count needs to be reasonable compared to how much screen space the model takes up