Release Roadmap
This page contains a rough roadmap of future features for Thrive.
We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2
Roadmap
0.x Releases
These are releases towards more fleshed out microbe stage.
1.x Releases
Microbe stage is "finished" focus moves to multicellular.
2.x Releases
Multicellular stage is "finished" focus moves to aware.
Feature Backlog
This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.
Main Features
These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.
High Priority
These features are in demand for implementation when possible.
- Implement upgrades/specialization system (basic implementation done)
- Implement part unlocking mechanic
- Finish Binding Agents (Need additional benefits for colonies, bugfixing)
- Reworking the spawn system (perhaps the sector model?)
Planned
These features are intended to be in the game eventually.
- Allow player to move to any patch their species is in or next to while in the editor
- Improve water currents functionality and visibility
- Implement in-game encyclopedia
- Implement variable light levels in the cell stage to help balance photosynthesis
- Rework cell rotation to be physics based
- Implement Stamina system and speed boosting
- Planet Generation and Customization
- Patch terrain generation and differentiation
- Endosymbiosis (lite)
- Introduce DonGororo's Report Menu concept
- Statistics graph (done)
- Timeline tab (done)
- Food chain tab (WIP)
Accessory
These features are deemed unessential to the game, but desirable.
- Achievements
- Thermoplasts (full implementation, basic is done)
- Radiotrophs
- Present option for migrating player species without the player moving themselves
- Rename predatory pili to a more neutral term
- Implement new damage effects to better convey cell is being harmed
- Cilia upgrades and pull mechanic (basic implementation done)
- Feature to allow swapping to a related species on extinction (selectable only in easy mode)
Debatable Features
These features need debating (or major design work) before being moved to the list of main features for implementing
- Damage delay or knockback for offensive pili
- Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
- Gene Transfer
- Compound Toxicity
- Endosymbiosis (full)
- Patch addition or rebalance
- Implement diffusion of compounds and gasses between patches
- Add hydrogenase
- Bioluminescence
- Environmental events
- Mobility altering gas vacuoles
- Launcher for mac (proper support, and investigate if we can do code signed builds or not)
- Improved microbe backgrounds
- Toxin system customization and rework
- Rework player starting compounds to allow for more flexibility