How to Import Assets
Requirements for Models
There is an outdated page that has some general instructions for how to make models that are suitable for importing: blender-and-ogre-tutorial
Here's a short list: - Model must be placed at 0,0,0 - No rotation may be set - No scaling may be used (use scaling / rotating in vertex edit mode to not apply the scaling to the model, but directly to the vertices) - Armature's need to have named animation tracks (note: when importing a specialized options file is needed to import animated meshes) - Vertice count needs to be reasonable compared to how much screen space the model takes up