Awakening Stage: Difference between revisions

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[[Category:Stages|4]]
[[Category:Stages|4]]
Previous stage: [[Aware Stage]]
{{StageInfoBox
 
| gameplayType = 3D
Next stage: [[Society Stage]]
| previousStage = Aware Stage
 
| nextStage = Society Stage
| editors = TBA
| internalName = awakening_stage
}}
In a nutshell: You start with a creature beginning to discover the use of tools and must rapidly improve them to survive and outcompete competition. It ends upon the construction of your first Society Center.
In a nutshell: You start with a creature beginning to discover the use of tools and must rapidly improve them to survive and outcompete competition. It ends upon the construction of your first Society Center.


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== Transitions ==
== Transitions ==


The Awakening Stage begins when the player’s species achieves sapience. However, at this point, little changes, other than the ending of evolution for the player’s species. Strategy Mode is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mostly symbolic, and the substance of the change is gradual.
The Awakening Stage begins when the player’s species achieves sapience. However, at this point, little changes, other than the ending of evolution for the player’s species. As the timescales have shrunk massively, only small evolutionary changes can happen anymore. [[Strategy Mode]] is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mostly symbolic (other than the greatly reduced species editing ability), and the substance of the change is gradual.
 
What is enabled, although not at first visible, is the Research Web. The Research Web cannot be viewed until Record Keeping is discovered. Interaction is also automatically discovered. Researches cannot be directly researched at this point. Instead, the actions that you carry out, such as communicating or interacting with the environment, now have a chance of discovering new Researches or Inventions, in effect developing your technology. This is the effect of having discovered Interaction. For example, using objects in the environment as tools runs the chance of discovering the invention Tools.
 
The Language invention allows the player to task other members of their species to do specific assignments. Every time a task is assigned, Cooperation has a chance of being discovered. Cooperation builds upon Language by allowing other species members, at this point advanced enough to be called tribe members, to discover Researches as a result of their own actions. Remember, before this, only the player’s organism could discover new Researches. This frees up the player to take more of a management role in their emerging tribe.


The Strategy Mode is also unlocked with the invention Cooperation. This allows the player to finally detach their perspective from that of the specific individual they were playing as, and instead zoom out to access the species from an RTS perspective. They can give orders to the different units of their tribes, and they can control multiple at the same time. Organism Mode is still available, and at any time the player can select a tribesman and begin playing as them in Organism Mode, with access to all the same abilities as before.
What is enabled, although not at first visible, is the Research Web. The Research Web cannot be viewed until Record Keeping is discovered. Interaction is also automatically discovered. Researchable technologies cannot be directly researched at this point. Instead, the actions that the player carries out, such as communicating or interacting with the environment, now provide progress towards discovering new technologies or Inventions, in effect developing your technology. This is the effect of having discovered Interaction. For example, using objects in the environment as tools (after crafting together raw materials found around the world) runs the chance of discovering the invention Tools (progress should be guaranteed to not subject players to a total random experience). [[Tech Editor]] will now be unlocked after Crafting becomes available. Tools allows Tech Objects made by the player in the Tech Editor, which are tagged as "Tools", to be equipped by members of their species.


The next big milestone comes with Communities. All members of your species automatically become assigned as Labourers, the very first Population (Pop for short), and the Nation Editor panel is unlocked. Nevertheless, it is still very limited at this time.
The Language invention allows the player to task other members of their species to do more specific assignments. This feature builds on top of the pack commands from earlier stages (these are the signaling agents in the microbe stage). Every time a task is assigned (or performed), Cooperation progresses towards being discovered (as progress shouldn't depend on random chance, but there could be a chance for early lucky unlocks). Cooperation builds upon Language by allowing other species members, at this point advanced enough to be called tribe members, to discover technologies as a result of their own actions. Remember, before this, only the player’s organism could discover new technologies. This frees up the player to take more of a management role in their emerging tribe.


Crafting unlocks the Tech Editor, as well as the Artisan Pop. However, none of your population can become Artisans until Collective Residence is discovered, explained in the Society Stage entry. Tools allows Tech Objects made by the player in the Tech Editor, which are tagged as “Tools”, to be equipped by members of their species.
At this point [[Strategy Mode]] is still locked, but the player can use pack commands to assign members of their species to various tasks (most important being resource and food collection), made possible by discovering the Cooperation Invention. Once the player has assigned some resource gatherers and built structures, Collective Residence is discovered allowing the building of the Society Center building, which will establish a settlement.


Social Tradition unlocks Procedural Culture Generation, leading to the spawning of Arts in your nation.
The stage ends when the player builds their first Society Center. At this point the player's view will transition into the [[Strategy Mode]] really highlighting the change between the stages and the move to the strategy stages of the game.


== Features ==
== Features ==
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== Current Development ==
== Current Development ==


Work has not yet started the Awakening Stage.
Work has not yet started on the Awakening Stage.

Latest revision as of 19:48, 1 December 2023

Stage Details
Gameplay Type 3D
Previous Stage Aware Stage
Next Stage Society Stage
Editors TBA
Internal Name awakening_stage

In a nutshell: You start with a creature beginning to discover the use of tools and must rapidly improve them to survive and outcompete competition. It ends upon the construction of your first Society Center.

Overview

Coming soon.

Transitions

The Awakening Stage begins when the player’s species achieves sapience. However, at this point, little changes, other than the ending of evolution for the player’s species. As the timescales have shrunk massively, only small evolutionary changes can happen anymore. Strategy Mode is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mostly symbolic (other than the greatly reduced species editing ability), and the substance of the change is gradual.

What is enabled, although not at first visible, is the Research Web. The Research Web cannot be viewed until Record Keeping is discovered. Interaction is also automatically discovered. Researchable technologies cannot be directly researched at this point. Instead, the actions that the player carries out, such as communicating or interacting with the environment, now provide progress towards discovering new technologies or Inventions, in effect developing your technology. This is the effect of having discovered Interaction. For example, using objects in the environment as tools (after crafting together raw materials found around the world) runs the chance of discovering the invention Tools (progress should be guaranteed to not subject players to a total random experience). Tech Editor will now be unlocked after Crafting becomes available. Tools allows Tech Objects made by the player in the Tech Editor, which are tagged as "Tools", to be equipped by members of their species.

The Language invention allows the player to task other members of their species to do more specific assignments. This feature builds on top of the pack commands from earlier stages (these are the signaling agents in the microbe stage). Every time a task is assigned (or performed), Cooperation progresses towards being discovered (as progress shouldn't depend on random chance, but there could be a chance for early lucky unlocks). Cooperation builds upon Language by allowing other species members, at this point advanced enough to be called tribe members, to discover technologies as a result of their own actions. Remember, before this, only the player’s organism could discover new technologies. This frees up the player to take more of a management role in their emerging tribe.

At this point Strategy Mode is still locked, but the player can use pack commands to assign members of their species to various tasks (most important being resource and food collection), made possible by discovering the Cooperation Invention. Once the player has assigned some resource gatherers and built structures, Collective Residence is discovered allowing the building of the Society Center building, which will establish a settlement.

The stage ends when the player builds their first Society Center. At this point the player's view will transition into the Strategy Mode really highlighting the change between the stages and the move to the strategy stages of the game.

Features

Coming soon.

UI

Coming soon.

Current Development

Work has not yet started on the Awakening Stage.