Chemoreceptor: Difference between revisions

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{{OrganelleInfoBox
{{OrganelleInfoBox
| organelle = Chemoreceptor
| organelle = Chemoreceptor
| icon =  
| icon = ChemoreceptorIcon.png
| image =  
| image = ChemoreceptorOrganelle.png
| cost = 45
| cost = 45
| requiresNucleus = No
| requiresNucleus = No
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}}
}}


Chemoreceptors are '''external organelles''' that represent the microbe's ability to detect compounds in the environment. They can be set to detect a specific type of compound or set to be able to detect cells of '''other species'''
External organelle representing a cell's ability to detect compounds in the environment. '''Chemoreceptors''' can be customised to detect a specific compound, or even cells of a specific species.


== Requirements ==
== Requirements ==


No Requirements
No requirements


== Processes ==
== Processes ==
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== Modifications ==
== Modifications ==


Modify the Chemoreceptor to select what type of compound to search for, or alternatively what species to detect.
Modify the '''Chemoreceptor''' to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect.
It is also possible to set a '''search radius''', which is the distance it's going to search in; as well as the '''minimum amount to detect''' which is how small a patch of compounds can be for it to be detected.


== Effects ==
== Effects ==


The Chemoreceptor draws a line towards the nearest patch of a certain compound or cell of a certain species.
For each '''Chemoreceptor''' attached to the player cell:
The color of the line can be customized in the Modification Menu.
 
* If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.
* If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.
 
Non-player cells meanwhile are more likely to move towards the specified compound or specified species.


== Upgrades ==
== Upgrades ==

Revision as of 19:48, 14 January 2024

Organelle Details
Chemoreceptor
ChemoreceptorIcon.png
ChemoreceptorOrganelle.png
Base Cost (MP) 45
Requires Nucleus No
Processes None
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 0
Unique No
Upgrades None
Internal Name chemoreceptor

External organelle representing a cell's ability to detect compounds in the environment. Chemoreceptors can be customised to detect a specific compound, or even cells of a specific species.

Requirements

No requirements

Processes

No processes.

Modifications

Modify the Chemoreceptor to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect.

Effects

For each Chemoreceptor attached to the player cell:

  • If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.
  • If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.

Non-player cells meanwhile are more likely to move towards the specified compound or specified species.

Upgrades

No upgrades.

Strategy

TBA

Scientific Background

TBA