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Revision as of 07:56, 3 June 2022 by Hhyyrylainen (talk | contribs) (added to the theory category)
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While we wish to make the game as accurate as possible, for various reasons some inaccuracies have slipped through the cracks. Here is a list of some of the notable ones.


  1. Unrealistic adaptations or mechanics-driven inaccuracies are deviations from what is possible either to make the game richer.
  2. Inaccurate adaptations or simplicity-driven inaccuracies are simplifications of the reality for either computational purposes or simply to avoid a ton of micromanagement because this is unfriendly to most players.


Unrealistic adaptations

  • Color - real cells are clear if they don’t have pigment and are hard to see without dye.
  • Binding Agents - they don’t work like in the game, they get produced in the Golgi Body, get sent right to the membrane, and create an extracellular matrix.
  • Toxin makes no physical sense whatsoever. Toxin would not be shot in bolts like that without some dedicated mechanism. In reality, the toxin would just be a cloud, or a directed stream (maybe).
  • Proteins should be like specks of dust, in-game they are very big.
  • Signaling Agent does not exist. At the very least it doesn’t work like in-game. Ever.
  • Reproduction - the way it works in-game is incorrect and bad and more resemblant of cancer. Mitosis happens all at once in a very controlled fashion in reality.

Inaccurate adaptations

  • There are tons of microbes in a single place, not a handful.
  • Real evolution algorithms are very sophisticated so Auto Evo isn’t the best representation of an Evo sim.
  • The world for the microbe stage is 2D.