Release Roadmap: Difference between revisions

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* Remove or rebalance Oxytoxy from prokaryotes
* Remove or rebalance Oxytoxy from prokaryotes
* Damage delay or knockback for offensive pili
* Damage delay or knockback for offensive pili
* In-game Tutorials
* Cilia and Stuff
* Templates and Exportation
* Templates and Exportation
* Agents Customization
* Agents Customization
Line 76: Line 74:
* Slot System for Enzymes and Proteins
* Slot System for Enzymes and Proteins
* Mobility altering gas vacuoles
* Mobility altering gas vacuoles
* Better Mac builds (if you are a developer with a mac, please join the team)
* Improved microbe backgrounds

Revision as of 08:08, 30 July 2020


This page contains a rough roadmap of future features for Thrive.

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.5.1 will be a version to really polish up issues left over from the Godot conversion.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Main Features

These features are considered but still may not be implemented

  • Introduce DonGororo's Report Menu concept
  • Behavior Editor
  • Environmental Events
  • Upgraded/Remodeled Patch Map (procedural generation?)
  • Game saving
  • Planet Generation and Customization
  • Achievements
  • Thermoplasts
  • Radiotrophs
  • Organelle Upgrades
  • Introduce free movement for camera in editor
  • Allow player to play any species occupied patch upon death/reproduction
  • Player Population Change Rebalance
  • Limit to number of cells engulfed at once
  • Make newly placed organelles fully refundable before entering play mode
  • Rename predatory pili to a more neutral term
  • Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
  • Redesign toxin projectile to be more deadly looking
  • Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
  • Rename Oxytoxy NT to reflect real world toxin
  • Improve cell AI
  • Implement new damage effects to better convey cell is being harmed
  • Introduce water currents
  • Fix placement issues in editor
  • Cell statistics overview (All cell stats in one panel or menu for analysis.)
  • Implement Narotiza's design for editor UI
  • Rework player starting compounds to allow for more flexibility
  • Investigate balance of membrane types and ensure they are strategically distinct
  • Introduce Narotiza's options menu UI
  • Auto-Evo species splitting
  • Cilia
  • Tutorial

Debatable Features

These features need debating before being moved to the list of main features for implementing

  • Remove or rebalance Oxytoxy from prokaryotes
  • Damage delay or knockback for offensive pili
  • Templates and Exportation
  • Agents Customization
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis
  • Patch addition or rebalance
  • Radar in the form of chemoreception or eyespots
  • Investigate current balance of nucleus
  • Implement diffusion of compounds and gasses between patches
  • Add hydrogenase
  • Biolumenesence
  • Begin work on transition to multicellular
  • Implement in-game encyclopedia
  • Unlockable Organelles
  • Marine snow
  • Environmental events
  • Cell Healing Rework
  • Slot System for Enzymes and Proteins
  • Mobility altering gas vacuoles
  • Better Mac builds (if you are a developer with a mac, please join the team)
  • Improved microbe backgrounds