Difference between revisions of "Release Roadmap"

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(Created page with "Category:Thrive This page contains a rough roadmap of future features for Thrive. == Roadmap == 0.5.0 will be the version which switches over to Godot. == Feature Back...")
 
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=== Main Features ===
 
=== Main Features ===
  
* Feature 1
+
* Behavior Editor
* Feature 2
+
* Endosymbiosis
 +
* Enviromental Diffusion
 +
* Enviromental Events
 +
* Game Options
 +
* Organelle Upgrades
 +
* Radiotrophs
 +
* Upgraded/Remodeled Patch Map
 +
* Game saving
 +
* Compound Toxicity
 +
* Planet Generation and Customization
 +
* Achievements
 +
* Unlockable Organelles
 +
* Gene Transfer
 +
* Slot System for Enzymes and Proteins
 +
* Biolumenesence
 +
* Adjustable Camera in Editor
 +
* Allow player to play any species occupied patch upon death/reproduction
 +
* Cell Healing Rework
 +
* Player Population Change Rebalance
 +
* Limit to number of cells engulfed at once
 +
* Patch addition or rebalance
 +
* Make newly placed organelles fully refundable before entering play mode
 +
* Rename predatory pili to a more neutral term
 +
* Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
 +
* Redesign toxin projectile to be more deadly looking
 +
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
 +
* Rename Oxytoxy NT to reflect real world toxin
 +
 
 +
===Debatable Features===
 +
 
 +
* Remove Oxytoxy from prokaryotes
 +
* Allow prokaryotes to possess vacuoles
 +
* Thermoplasts
 +
* Damage delay or knockback for offensive pili
 +
* In-game Tutorials
 +
* Cilia and Stuff
 +
* Templates and Exportation
 +
* Agents Customization
  
 
=== Debatable features ===
 
=== Debatable features ===

Revision as of 15:09, 3 April 2020


This page contains a rough roadmap of future features for Thrive.

Roadmap

0.5.0 will be the version which switches over to Godot.

Feature Backlog

This is a rough list of features that are planned or have been discussed in the past and haven't been rejected.

Main Features

  • Behavior Editor
  • Endosymbiosis
  • Enviromental Diffusion
  • Enviromental Events
  • Game Options
  • Organelle Upgrades
  • Radiotrophs
  • Upgraded/Remodeled Patch Map
  • Game saving
  • Compound Toxicity
  • Planet Generation and Customization
  • Achievements
  • Unlockable Organelles
  • Gene Transfer
  • Slot System for Enzymes and Proteins
  • Biolumenesence
  • Adjustable Camera in Editor
  • Allow player to play any species occupied patch upon death/reproduction
  • Cell Healing Rework
  • Player Population Change Rebalance
  • Limit to number of cells engulfed at once
  • Patch addition or rebalance
  • Make newly placed organelles fully refundable before entering play mode
  • Rename predatory pili to a more neutral term
  • Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
  • Redesign toxin projectile to be more deadly looking
  • Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
  • Rename Oxytoxy NT to reflect real world toxin

Debatable Features

  • Remove Oxytoxy from prokaryotes
  • Allow prokaryotes to possess vacuoles
  • Thermoplasts
  • Damage delay or knockback for offensive pili
  • In-game Tutorials
  • Cilia and Stuff
  • Templates and Exportation
  • Agents Customization

Debatable features

These features need debating before being moved to the list of main features for implementing.

  • Controversial feature