Difference between revisions of "Release Roadmap"

From Thrive Developer Wiki
Jump to navigation Jump to search
m (Slight reorganization and addition in lists. Added small disclaimer.)
Line 9: Line 9:
 
== Feature Backlog ==
 
== Feature Backlog ==
  
This is a rough list of features that are planned or have been discussed in the past and haven't been rejected.
+
This is a rough list of features that are planned or have been discussed in the past and haven't been rejected. Note that the listed features are not guaranteed to be implemented.
  
 
=== Main Features ===
 
=== Main Features ===
 
These features are considered but still may not be implemented
 
These features are considered but still may not be implemented
 
* Behavior Editor
 
* Behavior Editor
* Endosymbiosis
 
 
* Enviromental Diffusion
 
* Enviromental Diffusion
 
* Enviromental Events
 
* Enviromental Events
Line 22: Line 21:
 
* Upgraded/Remodeled Patch Map
 
* Upgraded/Remodeled Patch Map
 
* Game saving
 
* Game saving
* Compound Toxicity
 
 
* Planet Generation and Customization
 
* Planet Generation and Customization
 
* Achievements
 
* Achievements
 
* Unlockable Organelles
 
* Unlockable Organelles
* Gene Transfer
+
* Thermoplasts
 
* Slot System for Enzymes and Proteins
 
* Slot System for Enzymes and Proteins
 
* Biolumenesence
 
* Biolumenesence
Line 34: Line 32:
 
* Player Population Change Rebalance
 
* Player Population Change Rebalance
 
* Limit to number of cells engulfed at once
 
* Limit to number of cells engulfed at once
* Patch addition or rebalance
 
 
* Make newly placed organelles fully refundable before entering play mode
 
* Make newly placed organelles fully refundable before entering play mode
 
* Rename predatory pili to a more neutral term
 
* Rename predatory pili to a more neutral term
Line 41: Line 38:
 
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
 
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
 
* Rename Oxytoxy NT to reflect real world toxin
 
* Rename Oxytoxy NT to reflect real world toxin
 +
* Improve cell AI
 +
* Implement custom name for species
  
 
===Debatable Features===
 
===Debatable Features===
 
These features need debating before being moved to the list of main features for implementing
 
These features need debating before being moved to the list of main features for implementing
  
* Remove Oxytoxy from prokaryotes
+
* Remove or rebalance Oxytoxy from prokaryotes
 
* Allow prokaryotes to possess vacuoles
 
* Allow prokaryotes to possess vacuoles
* Thermoplasts
 
 
* Damage delay or knockback for offensive pili
 
* Damage delay or knockback for offensive pili
 
* In-game Tutorials
 
* In-game Tutorials
Line 53: Line 51:
 
* Templates and Exportation
 
* Templates and Exportation
 
* Agents Customization
 
* Agents Customization
 +
* Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
 +
* Gene Transfer
 +
* Compound Toxicity
 +
* Endosymbiosis
 +
* Patch addition or rebalance

Revision as of 21:08, 5 April 2020


This page contains a rough roadmap of future features for Thrive.

Roadmap

0.5.0 will be the version which switches over to Godot.

Feature Backlog

This is a rough list of features that are planned or have been discussed in the past and haven't been rejected. Note that the listed features are not guaranteed to be implemented.

Main Features

These features are considered but still may not be implemented

  • Behavior Editor
  • Enviromental Diffusion
  • Enviromental Events
  • Game Options
  • Organelle Upgrades
  • Radiotrophs
  • Upgraded/Remodeled Patch Map
  • Game saving
  • Planet Generation and Customization
  • Achievements
  • Unlockable Organelles
  • Thermoplasts
  • Slot System for Enzymes and Proteins
  • Biolumenesence
  • Adjustable Camera in Editor
  • Allow player to play any species occupied patch upon death/reproduction
  • Cell Healing Rework
  • Player Population Change Rebalance
  • Limit to number of cells engulfed at once
  • Make newly placed organelles fully refundable before entering play mode
  • Rename predatory pili to a more neutral term
  • Add audio or visual cues to indicate invalid actions (Such as attempting to place parts with insufficient MP)
  • Redesign toxin projectile to be more deadly looking
  • Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
  • Rename Oxytoxy NT to reflect real world toxin
  • Improve cell AI
  • Implement custom name for species

Debatable Features

These features need debating before being moved to the list of main features for implementing

  • Remove or rebalance Oxytoxy from prokaryotes
  • Allow prokaryotes to possess vacuoles
  • Damage delay or knockback for offensive pili
  • In-game Tutorials
  • Cilia and Stuff
  • Templates and Exportation
  • Agents Customization
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis
  • Patch addition or rebalance