Release Roadmap: Difference between revisions

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* Introduce DonGororo's Report Menu concept (at least partly done?)
* Introduce DonGororo's Report Menu concept (at least partly done?)
* Behavior Editor
* [https://forum.revolutionarygamesstudio.com/t/behavior-editor-implementation/183 Behavior Editor]
* Upgraded/Remodeled Patch Map (procedural generation?)
* Upgraded/Remodeled Patch Map (procedural generation?)
* Planet Generation and Customization
* [https://forum.revolutionarygamesstudio.com/t/planet-generation/182 Planet Generation and Customization]
* Achievements
* [https://forum.revolutionarygamesstudio.com/t/microbe-stage-terrain-generation-and-features/777 Patch terrain generation and differentiation ]
* Thermoplasts
* [https://forum.revolutionarygamesstudio.com/t/viable-achievements/353 Achievements]
* Radiotrophs
* [https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477/28 Thermoplasts]
* Organelle Upgrades
* [https://forum.revolutionarygamesstudio.com/t/radiotrophy/631 Radiotrophs]
* [https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656 Organelle Upgrades]
* Allow player to play any species occupied patch upon death/reproduction
* Allow player to play any species occupied patch upon death/reproduction
* Limit to number of cells engulfed at once
* Limit to number of cells engulfed at once
* Rename predatory pili to a more neutral term
* Rename predatory pili to a more neutral term
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
* Check and correct for spelling errors in game text (For instance, Bathypalagic in the patch map should be Bathypelagic)
* Rename Oxytoxy NT to reflect real world toxin
* Improve cell AI
* Improve cell AI
* Implement new damage effects to better convey cell is being harmed
* Implement new damage effects to better convey cell is being harmed
* Improve water currents functionality and visibility
* Improve water currents functionality and visibility
* Fix placement issues in editor
* Fix placement issues in editor
* Rework player starting compounds to allow for more flexibility
* Auto-Evo non-player species splitting
* Investigate balance of membrane types and ensure they are strategically distinct
* [https://forum.revolutionarygamesstudio.com/t/updating-cilia/349 Cilia]
* Auto-Evo species splitting
* Radar in the form of chemoreception part
* Cilia
* Radar in the form of chemoreception
* Marine snow (already in the game, but a bit broken after change to Godot)
* Marine snow (already in the game, but a bit broken after change to Godot)
* [https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696 Organelle unlocking system]
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Implement in-game encyclopedia]
* [https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383/23 Finish Binding Agents]


===Debatable Features===
===Debatable Features===
These features need debating before being moved to the list of main features for implementing
These features need debating before being moved to the list of main features for implementing


* Remove or rebalance Oxytoxy from prokaryotes
* Damage delay or knockback for offensive pili
* Damage delay or knockback for offensive pili
* Agents Customization
* Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
* Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
* Gene Transfer
* Gene Transfer
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* Endosymbiosis
* Endosymbiosis
* Patch addition or rebalance
* Patch addition or rebalance
* Investigate current balance of nucleus
* Implement diffusion of compounds and gasses between patches
* Implement diffusion of compounds and gasses between patches
* Add hydrogenase
* Add hydrogenase
* Bioluminescence
* Bioluminescence
* Begin work on transition to multicellular
* Implement in-game encyclopedia
* Unlockable Organelles
* Environmental events
* Environmental events
* Cell Healing Rework
* Cell Healing Rework
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* Launcher for mac (and investigate if we can do code signed builds or not)
* Launcher for mac (and investigate if we can do code signed builds or not)
* Improved microbe backgrounds
* Improved microbe backgrounds
* Toxin system customization and rework
* Rework player starting compounds to allow for more flexibility

Revision as of 22:09, 30 March 2021


This page contains a rough roadmap of future features for Thrive.

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage.

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Main Features

These features are considered but still may not be implemented

Debatable Features

These features need debating before being moved to the list of main features for implementing

  • Damage delay or knockback for offensive pili
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis
  • Patch addition or rebalance
  • Implement diffusion of compounds and gasses between patches
  • Add hydrogenase
  • Bioluminescence
  • Environmental events
  • Cell Healing Rework
  • Slot System for Enzymes and Proteins
  • Mobility altering gas vacuoles
  • Launcher for mac (and investigate if we can do code signed builds or not)
  • Improved microbe backgrounds
  • Toxin system customization and rework
  • Rework player starting compounds to allow for more flexibility