Release Roadmap: Difference between revisions

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(Updated)
m (Removed duplicate items)
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* [https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477/28 Thermoplasts]
* [https://forum.revolutionarygamesstudio.com/t/organelles-mutations/477/28 Thermoplasts]
* [https://forum.revolutionarygamesstudio.com/t/radiotrophy/631 Radiotrophs]
* [https://forum.revolutionarygamesstudio.com/t/radiotrophy/631 Radiotrophs]
* [https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656 Organelle Upgrades]
* Allow player to play any species occupied patch upon death/reproduction
* Allow player to play any species occupied patch upon death/reproduction
* Present option for migrating player species without the player moving themselves
* Present option for migrating player species without the player moving themselves
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* [https://forum.revolutionarygamesstudio.com/t/chemoreceptor-organelle/765 Radar in the form of chemoreception part]
* [https://forum.revolutionarygamesstudio.com/t/chemoreceptor-organelle/765 Radar in the form of chemoreception part]
* Marine snow (already in the game, but a bit broken after change to Godot)
* Marine snow (already in the game, but a bit broken after change to Godot)
* [https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696 Organelle unlocking system]
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Implement in-game encyclopedia]
* [https://forum.revolutionarygamesstudio.com/t/informing-players-and-the-thrivepedia/772 Implement in-game encyclopedia]
* [https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383/23 Finish Binding Agents (Need additional benefits for colonies, bugfixing)]
* [https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383/23 Finish Binding Agents (Need additional benefits for colonies, bugfixing)]

Revision as of 18:56, 30 June 2021


This page contains a rough roadmap of future features for Thrive.

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage.

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Main Features

These features are considered but still may not be implemented

Debatable Features

These features need debating before being moved to the list of main features for implementing

  • Damage delay or knockback for offensive pili
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis
  • Patch addition or rebalance
  • Implement diffusion of compounds and gasses between patches
  • Add hydrogenase
  • Bioluminescence
  • Environmental events
  • Mobility altering gas vacuoles
  • Launcher for mac (and investigate if we can do code signed builds or not)
  • Improved microbe backgrounds
  • Toxin system customization and rework
  • Rework player starting compounds to allow for more flexibility