Release Roadmap: Difference between revisions

From Thrive Developer Wiki
Jump to navigation Jump to search
(→‎Debatable Features: replaced the launcher mac support with a general mac support one)
(roadmap for 0.6.x)
Line 10: Line 10:


These are releases towards more fleshed out microbe stage.
These are releases towards more fleshed out microbe stage.
==== 0.6.x (the combat and part upgrades updates) ====
* [https://forum.revolutionarygamesstudio.com/t/organelle-upgrades/656 Implement upgrades/specialization system] (basic implementation done) Related issue: [https://github.com/Revolutionary-Games/Thrive/issues/3041 Implement rest of the organelle upgrades framework]
* [https://forum.revolutionarygamesstudio.com/t/organelle-unlocks/696 Implement part unlocking mechanic] (with endosymbiosis lite being one option)
* [https://github.com/Revolutionary-Games/Thrive/issues/3548 Ingested Matter amount can be NaN] (this needs a workaround at least ASAP by clearing things to 0)
* [https://github.com/Revolutionary-Games/Thrive/issues/3072 Chemoreceptor should have option to detect other cells]
* Damage delay (or knockback) for offensive pili ([https://github.com/Revolutionary-Games/Thrive/issues/3267 issue])
* Rename predatory pili to a more neutral term
* [https://github.com/Revolutionary-Games/Thrive/issues/3718 Tutorial should be prevented if game is entered through the auto-evo exploring tool]
* [https://forum.revolutionarygamesstudio.com/t/updating-cilia/349 Cilia upgrades and pull mechanic] (basic implementation done)
* Toxin system customization and rework
* Implement new damage effects to better convey cell is being harmed
* [https://forum.revolutionarygamesstudio.com/t/multicellular-stage-the-beginning/383/23 Finish Binding Agents (Need additional benefits for colonies, bugfixing)] One bug: [https://github.com/Revolutionary-Games/Thrive/issues/2504 Fix the weird workaround and investigate the corner cases in microbe colonies]
* [https://github.com/Revolutionary-Games/Thrive/issues/3386 Microbe editor: Deleting hex plays the hex placement sound]
* Rework cell rotation to be physics based. Potential knockback for offensive pili
* Try to fix [https://github.com/Revolutionary-Games/Thrive/issues/918 Pilus should block being engulfed more often]
* [https://github.com/Revolutionary-Games/Thrive/issues/3649 The player being engulfed tutorial should not appear if the player can't be digested]
* [https://forum.revolutionarygamesstudio.com/t/organism-stamina-mechanics/757 Implement Stamina system and speed boosting]
* [https://github.com/Revolutionary-Games/Thrive/issues/1339 Make cell chunks emit more compounds] (related to combat and scavenging balancing)
* [https://github.com/Revolutionary-Games/Thrive/issues/3583 Add a button to eject all engulfed things]
* General combat balancing
* [https://forum.revolutionarygamesstudio.com/t/photosynthesis-gameplay/682 Implement variable light levels in the cell stage to help balance photosynthesis] (Day/night system)
* Feature to allow swapping to a related species on extinction (selectable only in easy mode)
* [https://github.com/Revolutionary-Games/Thrive/issues/3565 Microbe engulf storage full tutorial should have an end trigger]
* [https://github.com/Revolutionary-Games/Thrive/issues/3672 Convert save screenshot to PNG to buffer directly instead of using a temporary file]
* [https://github.com/Revolutionary-Games/Thrive/issues/3027 Look for a more proper way to calculate collision force] (might need to wait for Godot 4.0)


=== 1.x Releases ===
=== 1.x Releases ===


Microbe stage is "finished" focus moves to multicellular.
Microbe stage is "finished" focus moves to multicellular.
==== 1.0.0 ===
* Microbe stage is finished
* We should have at least the early multicellular no longer marked as a prototype by this time


=== 2.x Releases ===
=== 2.x Releases ===

Revision as of 11:37, 20 August 2022


This page contains a rough roadmap of future features for Thrive.

We have a kanban board for concrete issues short(ish) term planning: https://github.com/orgs/Revolutionary-Games/projects/2

Roadmap

0.x Releases

These are releases towards more fleshed out microbe stage.

0.6.x (the combat and part upgrades updates)

1.x Releases

Microbe stage is "finished" focus moves to multicellular.

= 1.0.0

  • Microbe stage is finished
  • We should have at least the early multicellular no longer marked as a prototype by this time

2.x Releases

Multicellular stage is "finished" focus moves to aware.

Feature Backlog

This is a rough list of features that are planned, suggested or have been discussed in the past and haven't been rejected. Note that none of the listed features are not guaranteed to be implemented, as this list does not include the official plans of Revolutionary Studios, only potential features.

Main Features

These features are considered but still may not be implemented. They are divided into three categories of increasing relevance.

High Priority

These features are in demand for implementation when possible.

Planned

These features are intended to be in the game eventually.

Accessory

These features are deemed unessential to the game, but desirable.

  • Achievements
  • Thermoplasts (full implementation, basic is done)
  • Radiotrophs
  • Present option for migrating player species without the player moving themselves
  • Rename predatory pili to a more neutral term
  • Implement new damage effects to better convey cell is being harmed
  • Cilia upgrades and pull mechanic (basic implementation done)
  • Feature to allow swapping to a related species on extinction (selectable only in easy mode)

Debatable Features

These features need debating (or major design work) before being moved to the list of main features for implementing

  • Damage delay or knockback for offensive pili
  • Addition of seperate forms of a cell for lifecycle stages or interchangable "modes"
  • Gene Transfer
  • Compound Toxicity
  • Endosymbiosis (full)
  • Patch addition or rebalance
  • Implement diffusion of compounds and gasses between patches
  • Add hydrogenase
  • Bioluminescence
  • Environmental events
  • Mobility altering gas vacuoles
  • Official Mac support. Once there's enough demand (potentially we should do code signed builds)
  • Improved microbe backgrounds
  • Toxin system customization and rework
  • Rework player starting compounds to allow for more flexibility