User:Hhyyrylainen

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Revision as of 10:38, 14 September 2019 by Hhyyrylainen (talk | contribs) (Created page with " == Random discord comments == Here are some comments I've said on discord for future reference I haven't read up on this a ton, but I think that making generic algorithms...")
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Random discord comments

Here are some comments I've said on discord for future reference


I haven't read up on this a ton, but I think that making generic algorithms run faster on a GPU requires a lot of redesign in order to make them more parallelizable, meaning that we might have to design the entire simulation differently to run on a GPU. There's also the fact that while rendering the game at the same time as running a simulation on the GPU may need some careful coding to not use too much GPU power for the simulation in order to not drop the FPS a ton. One more bonus fact: it seems a ton of people are trying to run Thrive on really weak GPUs (intel integrated graphics), which makes it even harder to maintain a playable FPS while putting extra load on the GPU.