Visual Style Guide: Difference between revisions

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'''What is this page?'''
'''What is this page?'''
This page is a global style guide for all stages of the game. All visual efforts should flow from the decisions written here. It is meant as a single-source-of-truth to help the game feel consistent, no matter who is contributing. It covers a wide variety of topics from in-game art to how branding should be handled.
This page is a global style guide for all stages of the game. All visual efforts should flow from the decisions written here. It is meant as a single-source-of-truth to help the game feel consistent, no matter who is contributing. It covers a wide variety of topics from in-game art to how branding should be handled.  




GUI
== Design Philosophy & Art Direction ==


Thrive will aim for a sleek, minimalistic user interface.


For specific views and design documents: https://wiki.revolutionarygamesstudio.com/wiki/User_Interface
== Color Scheme ==


== User Interface ==


Thrive will aim for a sleek, minimalistic user interface.


3D modeling style
For specific views and design documents: https://wiki.revolutionarygamesstudio.com/wiki/User_Interface
 
 
 
background art






font
== 3D Modeling ==






logo treatment
== Background Art ==






color scheme
== Font ==






design philosophy and mood boards to match
== Logo Treatment ==

Revision as of 14:09, 11 April 2021


What is this page? This page is a global style guide for all stages of the game. All visual efforts should flow from the decisions written here. It is meant as a single-source-of-truth to help the game feel consistent, no matter who is contributing. It covers a wide variety of topics from in-game art to how branding should be handled.


Design Philosophy & Art Direction

Color Scheme

User Interface

Thrive will aim for a sleek, minimalistic user interface.

For specific views and design documents: https://wiki.revolutionarygamesstudio.com/wiki/User_Interface


3D Modeling

Background Art

Font

Logo Treatment