Binding Agent: Difference between revisions

From Thrive Developer Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 25: Line 25:
A cell must have a '''[[Nucleus]]''' to evolve '''Binding Agents'''.
A cell must have a '''[[Nucleus]]''' to evolve '''Binding Agents'''.


If organelle upgrades are enabled in game settings, the following requirements also apply ''for the player cell only'':
If organelle upgrades are enabled in game settings, ''both'' of the following conditions must also be true ''for the player cell'':


* Must contain a '''[[Nucleus]]''' for at least '''5''' generations.
* Contains a '''[[Nucleus]]''' for at least '''5''' generations.
* Must have an '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}} balance of at least '''+15'''.
* Has an '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}} balance of at least '''+15'''.


== Processes ==
== Processes ==
Line 50: Line 50:
== Strategy ==
== Strategy ==


The ability to form colonies is powerful, especially so for organisms using '''Photosynthesis'''. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthesizers produce '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} faster, and predatory colonies can survive longer between meals.
The ability to form colonies is powerful, especially so for organisms using '''Photosynthesis'''. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthetic species produce '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} faster, and predatory colonies can survive longer between meals.


Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a '''[[Signaling_Agent|Signaling Agent]]''' to call allies to your location.
Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a '''[[Signaling_Agent|Signaling Agent]]''' to call allies to your location.

Latest revision as of 20:12, 14 Ocak 2024

Organelle Details
Binding Agent
BindingAgentIcon.png
BindingAgentOrganelle.png
Base Cost (MP) 55
Requires Nucleus Yes
Processes None
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 1
Unique Yes
Upgrades None
Internal Name bindingAgent

Allows a cell to join others of its species to form a cell colony. Once bound in a colony, cells move as one and share compounds. Cells must unbind from a colony before entering the editor and dividing.

Cell colonies are the first step towards multicellularity, so Binding Agents are vital for progressing to the next stage.

Requirements

A cell must have a Nucleus to evolve Binding Agents.

If organelle upgrades are enabled in game settings, both of the following conditions must also be true for the player cell:

  • Contains a Nucleus for at least 5 generations.
  • Has an ATP atp balance of at least +15.

Processes

No processes.

Modifications

No modifications.

Effects

Cells with Binding Agents (or colonies containing cells with Binding Agents) may enter binding mode. While in binding mode, each cell consumes an extra +2 ATP atp. Binding mode deactivates on contact with a cell of the same species, joining the cells into a colony. Binding mode can also be deactivated manually.

Cells in a colony share resources, dividing them equally between all cells. Colonies also benefit from reduced osmoregulation cost – each cell's osmoregulation cost reduces at a rate inversely proportional to the total number of colony members.

Upgrades

No upgrades.

Strategy

The ability to form colonies is powerful, especially so for organisms using Photosynthesis. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthetic species produce Glucose glucose faster, and predatory colonies can survive longer between meals.

Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a Signaling Agent to call allies to your location.

Cells can't divide while in a colony, so you must unbind before entering the editor.

While a colony can grow indefinitely, you require only five cells to enter the next stage. Keep an eye out for the button to become multicellular above the editor button in the environment UI.

Scientific Background

TBA