Graphics: Difference between revisions

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When making graphics please follow the [[Visual Style Guide]]. Especially for the 3D models texture size and triangle count are important.
When making graphics please follow the [[Visual Style Guide]]. Especially for the 3D models texture size and triangle count are important.
There is a specific planning board to find graphics tasks to work on at: https://github.com/orgs/Revolutionary-Games/projects/4 In case something is accidentally missing from there, issue lists that are tagged as related to graphics can be found at: https://github.com/Revolutionary-Games/Thrive/labels/2d_art and https://github.com/Revolutionary-Games/Thrive/labels/modelling


== General Requirements ==
== General Requirements ==
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* Ability to coordinate with other graphics artists to maintain a consistent visual style.
* Ability to coordinate with other graphics artists to maintain a consistent visual style.
* Understanding of game performance limitations in regards to higher poly models.
* Understanding of game performance limitations in regards to higher poly models.
* Capable of importing assets into game files.
* (Optional) Capable of importing assets into game files. Programming team can help with this, though it would be more efficient if artists can do this themselves.


== Resources ==
== Resources ==
'''Graphics Task Board.''' The following board is used to track issues for the Graphics Team:
'''Graphics Task Board.''' The following board is used to track issues for the Graphics Team:
https://github.com/orgs/Revolutionary-Games/projects/4
https://github.com/orgs/Revolutionary-Games/projects/7
 
In case something is accidentally missing from there, issue lists that are tagged as related to graphics can be found at: https://github.com/Revolutionary-Games/Thrive/labels/2d_art and https://github.com/Revolutionary-Games/Thrive/labels/modelling
 
 
'''Read the workflow page''' to know how to find things to work on and where to put the finished things: [[Workflow]]

Latest revision as of 07:18, 7 August 2024

The Graphics Team is a vital part of Thrive's development as they are in charge of creating the icons, user interface, in-game models, and concept art. If you are interested in contributing to Thrive as a part of this team, it is important that you are able to properly import assets to the game files.

Activities

There are many ways Graphics artists help develop Thrive.

  • Create 3D models and art assets.
  • Create UI and menu icons.
  • Create graphical effects and shaders.
  • Create concept art for your own and other member's concepts to promote understanding and readability.

When making graphics please follow the Visual Style Guide. Especially for the 3D models texture size and triangle count are important.

General Requirements

Graphics artists must be able to match the skills and abilities of others within the team, work within the confines of videogame performance, and effectively communicate with other team members to establish intended objectives.

  • Capable of effective communication with other team members to identify objectives.
  • Ability to coordinate with other graphics artists to maintain a consistent visual style.
  • Understanding of game performance limitations in regards to higher poly models.
  • (Optional) Capable of importing assets into game files. Programming team can help with this, though it would be more efficient if artists can do this themselves.

Resources

Graphics Task Board. The following board is used to track issues for the Graphics Team: https://github.com/orgs/Revolutionary-Games/projects/7

In case something is accidentally missing from there, issue lists that are tagged as related to graphics can be found at: https://github.com/Revolutionary-Games/Thrive/labels/2d_art and https://github.com/Revolutionary-Games/Thrive/labels/modelling


Read the workflow page to know how to find things to work on and where to put the finished things: Workflow