Binding Agent: Difference between revisions

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The binding agent allows your cell and others of its species to build a cell colony where the cells share the compounds they absorb and produce with each other. While in a colony, you can't divide your cell and enter the editor, so you will need to unbind from your colony before doing so. Large cell colonies are the way towards multicellularity."
Allows a cell to join others of its species to form a cell colony. Once bound in a colony, cells move as one and share compounds. Cells must unbind from a colony before entering the editor and dividing.
 
Cell colonies are the first step towards multicellularity, so '''Binding Agents''' are vital for progressing to the next stage.


== Requirements ==
== Requirements ==


A cell must have a nucleus to evolve Binding Agents.
A cell must have a '''[[Nucleus]]''' to evolve Binding Agents.
 
If organelle upgrades are enabled in game settings, the following requirements also apply ''for the player cell only'':
 
* Must contain a '''[[Nucleus]]''' for at least '''5''' generations.
* Must have an '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}} balance of at least '''+15'''.


== Processes ==
== Processes ==
Line 33: Line 40:
== Effects ==
== Effects ==


Possessing binding agents allows cells to enter '''binding mode''' which is used by the species to form colonies, and is required to progress into later stages. Binding mode consumes 2 ATP per second while active, and is deactivated on contact with cells of the same species, or when manually deactivated.
Cells with '''Binding Agents''' (or colonies containing cells with '''Binding Agents''') may enter binding mode. While in binding mode, each cell consumes an extra '''+2''' '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}}. Binding mode deactivates on contact with a cell of the same species, joining the cells into a colony. Binding mode can also be deactivated manually.


Cells in a colony will share their resources; Dividing them equally between all cells, and have reduced osmoregulation per additional cell in the colony. The osmoregulation reduction is calculated with the following equation; '''Cell Osmoregulation Cost * 20.0 / (20.0 + Total Colony Members)'''. This means that a cell with 50 osmoregulation cost in a colony with 5 members would have 40 osmoregulation cost.
Cells in a colony share resources, dividing them equally between all cells. Colonies also benefit from reduced osmoregulation cost – each cell's osmoregulation cost reduces at a rate inversely proportional to the total number of colony members.


== Upgrades ==
== Upgrades ==


No Upgrades.
No upgrades.


== Strategy ==
== Strategy ==


The ability to form colonies is powerful, especially so for photosynthetic organisms. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. This means that photosynthesizers will produce glucose at a faster rate, and predatory colonies will be able to go for longer between meals.
The ability to form colonies is powerful, especially so for organisms using '''Photosynthesis'''. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthesizers produce '''Glucose''' {{CompoundIcon|image=GlucoseIcon.png|internalName=glucose}} faster, and predatory colonies can survive longer between meals.
 
Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a '''[[Signaling_Agent|Signaling Agent]]''' to call allies to your location.
 
Cells can't divide while in a colony, so you must unbind before entering the editor.


Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a '''signalling agent''' to call allies to your location to make colony formation a breeze.
While a colony can grow indefinitely, you require only five cells to enter the next stage. Keep an eye out for the button to become multicellular above the editor button in the environment UI.


== Scientific Background ==
== Scientific Background ==


TBA
TBA

Revision as of 19:05, 14 Ocak 2024

Organelle Details
Binding Agent
BindingAgentIcon.png
BindingAgentOrganelle.png
Base Cost (MP) 55
Requires Nucleus Yes
Processes None
Enzymes None
Size (Hexes) 1
Osmoregulation Cost 1
Storage 1
Unique Yes
Upgrades None
Internal Name bindingAgent

Allows a cell to join others of its species to form a cell colony. Once bound in a colony, cells move as one and share compounds. Cells must unbind from a colony before entering the editor and dividing.

Cell colonies are the first step towards multicellularity, so Binding Agents are vital for progressing to the next stage.

Requirements

A cell must have a Nucleus to evolve Binding Agents.

If organelle upgrades are enabled in game settings, the following requirements also apply for the player cell only:

  • Must contain a Nucleus for at least 5 generations.
  • Must have an ATP atp balance of at least +15.

Processes

No processes.

Modifications

No modifications.

Effects

Cells with Binding Agents (or colonies containing cells with Binding Agents) may enter binding mode. While in binding mode, each cell consumes an extra +2 ATP atp. Binding mode deactivates on contact with a cell of the same species, joining the cells into a colony. Binding mode can also be deactivated manually.

Cells in a colony share resources, dividing them equally between all cells. Colonies also benefit from reduced osmoregulation cost – each cell's osmoregulation cost reduces at a rate inversely proportional to the total number of colony members.

Upgrades

No upgrades.

Strategy

The ability to form colonies is powerful, especially so for organisms using Photosynthesis. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthesizers produce Glucose glucose faster, and predatory colonies can survive longer between meals.

Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a Signaling Agent to call allies to your location.

Cells can't divide while in a colony, so you must unbind before entering the editor.

While a colony can grow indefinitely, you require only five cells to enter the next stage. Keep an eye out for the button to become multicellular above the editor button in the environment UI.

Scientific Background

TBA