Bioluminescent Vacuole: Difference between revisions

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(Created page with "Category:Organelles {{OrganelleInfoBox | organelle = | icon = | image = | cost = | requiresNucleus = | processes = | enzymes = | mass = | size = | osmoregulationCost = | storage = | unique = | upgrades = | internalName = bioluminescentVacuole }} TBA == Requirements == TBA == Processes == TBA == Modifications == TBA == Effects == TBA == Upgrades == TBA == Strategy == TBA == Scientific Background == TBA")
 
(Fill out bioluminescent vacuole)
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[[Category:Organelles]]
[[Category:Organelles]]
{{OrganelleInfoBox
{{OrganelleInfoBoxWithoutModel
| organelle =  
| organelle = Bioluminescent Vacuole
| icon =  
| icon = BioluminescentVacuoleIcon.png
| image =
| cost = -
| cost =  
| requiresNucleus = Yes
| requiresNucleus =  
| processes = -
| processes =  
| enzymes = -
| enzymes =  
| mass = -
| mass =  
| size = -
| size =  
| osmoregulationCost = -
| osmoregulationCost =  
| storage = -
| storage =  
| unique = -
| unique =  
| upgrades = -
| upgrades =  
| internalName = bioluminescentVacuole
| internalName = bioluminescentVacuole
}}
}}


TBA
Creates light. Not yet implemented in Thrive.


== Requirements ==
== Requirements ==


TBA
Cannot be added to cells. To be implemented.


== Processes ==
== Processes ==


TBA
No processes. To be implemented.


== Modifications ==
== Modifications ==


TBA
No modifications. To be implemented.


== Effects ==
== Effects ==


TBA
No effects. To be implemented.


== Upgrades ==
== Upgrades ==


TBA
No upgrades. To be implemented.


== Strategy ==
== Strategy ==


TBA
Not available in the game. To be implemented.


== Scientific Background ==
== Scientific Background ==


TBA
Many real organisms are bioluminescent, including some bacteria and protists. The act of chemically producing light within an organism's body has many uses, including attracting mates, communicating with members of the same species, and attracting or repelling other species. Bioluminescence in microscopic algae can produce algal blooms, illuminating enormous regions of ocean in a blue-green glow.
 
At present, we haven't agreed an in-game function for bioluminescence. Although it would be a nice cosmetic touch and even a player aid in dark environments, useful game mechanics based on bioluminescence have been hard to formulate. Intra-species communication is already covered by the '''[[Signaling Agent]]''', and any other uses seem difficult to justify when it would incur an inevitable '''ATP''' {{CompoundIcon|image=ATPIcon.png|internalName=atp}} cost.
 
It may take the form of a '''Bioluminescent Vacuole''' or a more specific organelle. One real-world example is the [https://en.wikipedia.org/wiki/Scintillon scintillon].
 
If you feel strongly about the inclusion of '''Bioluminescent Vacuoles''' or have suggestions for worthwhile in-game functions, head to our [https://suggestions.revolutionarygamesstudio.com/ suggestions board].

Revision as of 19:29, 14 January 2024

Organelle Details
Bioluminescent Vacuole
BioluminescentVacuoleIcon.png
Base Cost (MP) -
Requires Nucleus Yes
Processes -
Enzymes -
Size (Hexes) -
Osmoregulation Cost -
Storage -
Unique -
Upgrades -
Internal Name bioluminescentVacuole

Creates light. Not yet implemented in Thrive.

Requirements

Cannot be added to cells. To be implemented.

Processes

No processes. To be implemented.

Modifications

No modifications. To be implemented.

Effects

No effects. To be implemented.

Upgrades

No upgrades. To be implemented.

Strategy

Not available in the game. To be implemented.

Scientific Background

Many real organisms are bioluminescent, including some bacteria and protists. The act of chemically producing light within an organism's body has many uses, including attracting mates, communicating with members of the same species, and attracting or repelling other species. Bioluminescence in microscopic algae can produce algal blooms, illuminating enormous regions of ocean in a blue-green glow.

At present, we haven't agreed an in-game function for bioluminescence. Although it would be a nice cosmetic touch and even a player aid in dark environments, useful game mechanics based on bioluminescence have been hard to formulate. Intra-species communication is already covered by the Signaling Agent, and any other uses seem difficult to justify when it would incur an inevitable ATP atp cost.

It may take the form of a Bioluminescent Vacuole or a more specific organelle. One real-world example is the scintillon.

If you feel strongly about the inclusion of Bioluminescent Vacuoles or have suggestions for worthwhile in-game functions, head to our suggestions board.