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  • ...s.org/licenses/by-sa/3.0/ CC-BY-SA], so anyone can legally print their own designs instead. This doesn't mean we can't sell merchandise, but it does compound ...ing for the moment anyway. We don't really ever want to compromise on game design in order to nudge people towards spending money for in-game purchases in Th
    17 KB (2,880 words) - 17:19, 30 November 2021
  • ...d nations. At the time, Maxis was an independent game studio co-founded by designer Will Wright, the man responsible for the idea of Spore. In 1997 the studi ...4643/http://evolutions.jamaica-focus.com/d/Evolutions!_Structure.pdf basic design overview], setting up a forum dedicated to the project (which has since gon
    25 KB (3,965 words) - 01:31, 1 March 2024
  • Development has not started on this stage. Gameplay and theory design for this stage will become relevant once the [[Society Stage]] is being wor
    3 KB (385 words) - 19:51, 1 December 2023
  • ''Game Design Document: [[Microbe Stage GDD]]'' ''Game Design Document: [[Multicellular Stage GDD]]''
    11 KB (1,691 words) - 09:16, 2 April 2023
  • ...ecome better at what it is they want to do. As was put by Buckly, the game design lead... <blockquote>My design philosophy for Thrive is to encourage specialization over direct enhancemen
    22 KB (3,580 words) - 19:38, 1 December 2023
  • ...r gameplay is when the player is in the editor, patch map and patch report designing their microbe to adapt to the competition and environment as well as let ...[https://forum.revolutionarygamesstudio.com/t/process-panel-process-system-design/802/13 process panel]. A turned off part will either be darkened or dimmed
    41 KB (6,433 words) - 11:05, 28 January 2024
  • ...licity] to determine a cap. Bodies that fall below a certain threshold are designated Belts, representing asteroid fields. Finally, we use [Stellar Metalicit ...etMass] to determine a cap. Bodies that fall below a certain threshold are designated Rings. Finally, we use [Planet Composition] to generate [Satellite Comp
    21 KB (3,187 words) - 06:15, 5 July 2020
  • ...i-Editor will involve a system of using key-frames, timelines and movement designation to create custom animations for Sports, Arts and Celebrations. There w
    6 KB (982 words) - 12:52, 23 June 2020
  • ...that you can find elsewhere in the game. Use 'we' when describing why game design decisions were made that might differ from real life.
    7 KB (1,047 words) - 15:36, 28 January 2024
  • ...and they can control multiple at the same time. Species members can now be designated to Populate these settlements, which means they disappear as a controll
    7 KB (1,139 words) - 19:49, 1 December 2023
  • ...s other members of their species, create agents, and test possible microbe designs.
    8 KB (1,220 words) - 16:47, 5 December 2023
  • ...on them. It is the template we will use to initially generate planets and design our game, until we have enough content in the game and enough knowledge on
    10 KB (1,603 words) - 20:59, 9 September 2022
  • Welfare Programs are programs designed to improve the mental and physical wellbeing of the people of your nation
    11 KB (1,600 words) - 15:23, 23 June 2020
  • These features need debating (or major design work) before being moved to the list of main features for implementing
    13 KB (1,714 words) - 12:17, 17 May 2024
  • There is a separate game design document for the microbe stage that goes into more details: [[Microbe Stage
    15 KB (2,452 words) - 19:44, 1 December 2023
  • | Agriculture || Enables: Can designate fields for crops, Collection of: Plant Materials, Tech Objects: Agricult
    19 KB (2,569 words) - 04:30, 28 June 2020
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