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  • Development has not started on this stage. Gameplay and theory design for this stage will become relevant once the [[Society Stage]] is being wor
    3 KB (385 words) - 19:51, 1 December 2023
  • ''Game Design Document: [[Microbe Stage GDD]]'' ''Game Design Document: [[Multicellular Stage GDD]]''
    11 KB (1,691 words) - 09:16, 2 April 2023
  • ...ecome better at what it is they want to do. As was put by Buckly, the game design lead... <blockquote>My design philosophy for Thrive is to encourage specialization over direct enhancemen
    22 KB (3,580 words) - 19:38, 1 December 2023
  • ...r gameplay is when the player is in the editor, patch map and patch report designing their microbe to adapt to the competition and environment as well as let ...[https://forum.revolutionarygamesstudio.com/t/process-panel-process-system-design/802/13 process panel]. A turned off part will either be darkened or dimmed
    41 KB (6,433 words) - 11:05, 28 January 2024
  • ...licity] to determine a cap. Bodies that fall below a certain threshold are designated Belts, representing asteroid fields. Finally, we use [Stellar Metalicit ...etMass] to determine a cap. Bodies that fall below a certain threshold are designated Rings. Finally, we use [Planet Composition] to generate [Satellite Comp
    21 KB (3,187 words) - 06:15, 5 July 2020
  • ...i-Editor will involve a system of using key-frames, timelines and movement designation to create custom animations for Sports, Arts and Celebrations. There w
    6 KB (982 words) - 12:52, 23 June 2020
  • ...that you can find elsewhere in the game. Use 'we' when describing why game design decisions were made that might differ from real life.
    7 KB (1,047 words) - 15:36, 28 January 2024
  • ...and they can control multiple at the same time. Species members can now be designated to Populate these settlements, which means they disappear as a controll
    7 KB (1,139 words) - 19:49, 1 December 2023
  • ...s other members of their species, create agents, and test possible microbe designs.
    8 KB (1,220 words) - 16:47, 5 December 2023
  • ...on them. It is the template we will use to initially generate planets and design our game, until we have enough content in the game and enough knowledge on
    10 KB (1,603 words) - 20:59, 9 September 2022
  • Welfare Programs are programs designed to improve the mental and physical wellbeing of the people of your nation
    11 KB (1,600 words) - 15:23, 23 June 2020
  • These features need debating (or major design work) before being moved to the list of main features for implementing
    13 KB (1,722 words) - 19:35, 5 May 2024
  • There is a separate game design document for the microbe stage that goes into more details: [[Microbe Stage
    15 KB (2,452 words) - 19:44, 1 December 2023
  • | Agriculture || Enables: Can designate fields for crops, Collection of: Plant Materials, Tech Objects: Agricult
    19 KB (2,569 words) - 04:30, 28 June 2020
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