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  • [[Category:Editors|4]] The government section of the Nation Editor concerns the running of the player's nation. For ease of use, it is broken
    6 KB (1,063 words) - 15:19, 23 June 2020
  • ...ed in two ways. The first is with squad types. These are created in a mini-editor available from [[Society Center|Society Centres]] and [[Military Center|Mil ...column, etc.) or he can create his own formations with the Formation mini-editor.
    5 KB (856 words) - 03:25, 24 June 2020
  • Sensory organs will be added in the Organism Editor and will dictate how the organism - and therefore the player - perceives th In the [[Organism Editor]] there will be several different sensory organ categories. These will allo
    3 KB (444 words) - 13:06, 20 June 2020
  • | editors = Nation Editor
    3 KB (385 words) - 19:51, 1 December 2023
  • ...es again. These fossilized iterations can then be opened in the [[Organism Editor|OE]] for viewing and duplicated for editing outside of normal gameplay. Thi
    1,010 bytes (160 words) - 16:36, 24 June 2020
  • ...people. The religions present in your nation can be viewed in the [[Nation Editor]], under the Society Section. The following is a list of the traits that re ...e Programs under Social and Welfare in the Society Section of the [[Nation Editor]]. The traits for Social Programs are as follows.
    11 KB (1,600 words) - 15:23, 23 June 2020
  • | editors = Microbe Editor ...will be capable of reproducing, which will bring the player to the microbe editor should they choose to do so. As the game continues, the player will steadil
    15 KB (2,452 words) - 19:44, 1 December 2023
  • ...e universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems. Seven ...to your own hand at every generational interval by accessing the [[Microbe Editor]]. To progress to the next stage, you must produce a specific enzyme that a
    11 KB (1,691 words) - 09:16, 2 April 2023
  • ...are not required except when changing game state (e.g. from environment to editor). === Editor ===
    9 KB (1,306 words) - 10:05, 28 January 2024
  • First you must go inside the Scene Editor in Godot and create the new UI element. Make sure it has the correct size, Finally, in the Godot editor for the corresponding Godot scene, select the top-level node. In the inspec
    3 KB (494 words) - 22:01, 24 August 2022
  • [[Category:Editors|2]] [[File:OrganismEditorConcept.jpeg|thumb]]
    15 KB (2,681 words) - 05:30, 2 September 2020
  • * The editor compound balance now shows the situation at ATP equilibrium, instead of ass ...there's an inprogress action that needs to be finished before exiting the editor
    12 KB (1,847 words) - 01:22, 29 June 2023
  • ...accessed via the title screen menu, though some (like the environment and editor) rely on choices in either the game setup screen or load game screen. * Can be accessed from environment, editor, tools main page, extras main page, game setup screen and load game screen
    15 KB (2,121 words) - 11:50, 19 June 2020
  • ...ee (the term Technology is usually reserved for objects made in the [[Tech Editor]] to avoid confusion) is the table of researches, their requisites, effects | Communities || Enables: Civilian Specialists, [[Nation Editor]] ||
    19 KB (2,569 words) - 04:30, 28 June 2020
  • ...mpounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold ...and [https://github.com/Revolutionary-Games/Thrive/issues/2068 Add tool in editor to explore ATP / compound balances without all resources].
    13 KB (1,722 words) - 19:35, 5 May 2024
  • Nations refer to organisms that have a culture created in the culture editor. Races must be saved with their solar systems, because their culture is hea
    1 KB (217 words) - 16:25, 24 June 2020
  • | editors = TBA
    1 KB (216 words) - 19:45, 1 December 2023
  • Cell parts take the shape of hexes within the [[Microbe Editor|editor]], and can only be placed adjacently to other hexes. These parts generate on the outside of a cell's membrane when placed in the editor, and are typically used to interact with the external environment in variou
    7 KB (950 words) - 18:16, 7 November 2023
  • [[Category:Editors|4]]
    2 KB (271 words) - 15:20, 23 June 2020
  • ...ng more than the contained JSON files in the game, you will need the Godot editor. Create a new folder and use the Godot editor to start a new project in the folder. You should name the folder with Pasca
    14 KB (2,564 words) - 08:40, 18 May 2022
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