Multicellular Stage: Difference between revisions
Hhyyrylainen (talk | contribs) Edited this page to be only about the early multicellular stage |
→Features: Updated for current development progress. |
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== Features == | == Features == | ||
The gameplay of the multicellular stage | The gameplay of the multicellular stage feels a lot like the Microbe Stage. Gameplay continues on the 2D plane with other cells, but the difference is that the player now controls a growing colony. The difference from the end of microbe stage is that the colony can no longer be disbanded, instead it acts like a permanently stuck together, singular organism. The microbe environment is still used and the player can interact with microbes. | ||
In the editor, the player can now create and edit cell types in addition to making changes to the structure and organelles of those cells. Any change made to | In the editor, the player can now create and edit cell types in addition to making changes to the structure and organelles of those cells. Any change made to a cell type is automatically applied to all cells of that type. Using different cell types the player will be able to specialize different cells in his colony towards different functions. As specialized cells receive a bonus to effectiveness, and this will be further enhanced through adjacency of cells of the same type, this gives them a big advantage over unicellular organisms. | ||
At the end of the stage the player controls a large colony of cells that can dominate the microscopic world, and then take a leap to grow even bigger and become a macroscopic creature. | At the end of the stage the player controls a large colony of cells that can dominate the microscopic world, and then take a leap to grow even bigger and become a macroscopic creature. | ||
Revision as of 14:55, 6 April 2026
| Stage Details | |
|---|---|
| Gameplay Type | 2D |
| Previous Stage | Microbe Stage |
| Next Stage | Macroscopic Stage |
| Editors | Body Plan Editor, Cell Editor |
| Internal Name | multicellular_stage |

In the Multicellular Stage, your cell colony will become more complex and specialized, until it becomes a macroscopic organism. The stage ends when your species becomes big enough in size to become macroscopic and move onto the Macroscopic Stage.
Overview
Life in the oceans flourishes. There will be a lot of diversity. The world has suddenly gotten a lot smaller for the player as they are the biggest thing around in the microscopic environment.
The player will now control a colony of cells that form a larger organism. The colony size will gradually increase with more specialized cell types preparing the move to macroscopic.
Transitions
The stage starts when cells bind together through use of Binding Agents (Adhesion Proteins) and the cells can no longer unbind (they become actually a single organism).
It ends when the player's species evolves to be a big enough cluster of cells to move to macroscopic size.
Features
The gameplay of the multicellular stage feels a lot like the Microbe Stage. Gameplay continues on the 2D plane with other cells, but the difference is that the player now controls a growing colony. The difference from the end of microbe stage is that the colony can no longer be disbanded, instead it acts like a permanently stuck together, singular organism. The microbe environment is still used and the player can interact with microbes.
In the editor, the player can now create and edit cell types in addition to making changes to the structure and organelles of those cells. Any change made to a cell type is automatically applied to all cells of that type. Using different cell types the player will be able to specialize different cells in his colony towards different functions. As specialized cells receive a bonus to effectiveness, and this will be further enhanced through adjacency of cells of the same type, this gives them a big advantage over unicellular organisms.
At the end of the stage the player controls a large colony of cells that can dominate the microscopic world, and then take a leap to grow even bigger and become a macroscopic creature.
There is a separate page for the Multicellular Stage GDD describing the stage mechanics in more details.
UI
Nothing has been discussed.
Concept Art
-
Perception concept
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Editor concept
Current Development
Multicellular stage development has started but it is not very fleshed out yet.