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  • ...of tools for making and modifying a certain type of entity in Thrive. The editors are unlocked one by one during normal gameplay.
    8 members (0 subcategories, 0 files) - 13:21, 20 June 2020
  • ...s. Once you [[Reproduction|reproduce]], you will gain access to various '''editors''' depending on your [[:Category:Stages|stage]]. == Generations and editor sessions ==
    964 bytes (141 words) - 18:20, 27 January 2024
  • #REDIRECT [[Microbe Editor Development]]
    40 bytes (4 words) - 16:47, 5 December 2023
  • [[Category:Editors|1]] ...e well into [[Space Stage]] before the possibility of unlocking the Planet Editor is available.
    6 KB (999 words) - 18:35, 16 September 2022
  • [[Category:Editors|4]] ...is used to determine exactly how the nation is structured. From the Nation Editor, the player will be able to dictate what form of government the nation uses
    6 KB (982 words) - 12:52, 23 June 2020
  • [[Category:Editors|3]] The Tech (or Technology) Editor is one of Thrive's five editors. It is used to edit technology, or anything created by the player's specie
    4 KB (640 words) - 12:51, 23 June 2020
  • [[Category:Editors|2]] [[File:OrganismEditorConcept.jpeg|thumb]]
    15 KB (2,681 words) - 05:30, 2 September 2020
  • [[Category:Editors|1]] ...re the transition to 3D) to edit your cell or colony. It is also the first editor in the game and the introduction of the player to editing.
    8 KB (1,220 words) - 16:47, 5 December 2023

Page text matches

  • #REDIRECT [[Microbe Editor Development]]
    40 bytes (4 words) - 16:47, 5 December 2023
  • File:C0c17e6a9e0169cec0f38dfbd1d1490ee336228e 2 690x388.png
    Buckly's 3D editor concept
    (690 × 388 (26 KB)) - 22:53, 15 December 2021
  • File:4cd1e998e31300441e57477a16cb49b8de74ef7b 2 690x372.jpg
    A concept of the early multicell editor by MirrorMonkey2.
    (690 × 372 (72 KB)) - 20:19, 14 December 2021
  • File:Editor 0.4.3.1.png
    The player cell upon first entering the editor.
    (1,920 × 1,014 (1.16 MB)) - 04:48, 10 April 2020
  • These are various concepts shared by multiple stages or editors.
    4 members (0 subcategories, 0 files) - 11:01, 14 January 2024
  • ...of tools for making and modifying a certain type of entity in Thrive. The editors are unlocked one by one during normal gameplay.
    8 members (0 subcategories, 0 files) - 13:21, 20 June 2020
  • ...s. Once you [[Reproduction|reproduce]], you will gain access to various '''editors''' depending on your [[:Category:Stages|stage]]. == Generations and editor sessions ==
    964 bytes (141 words) - 18:20, 27 January 2024
  • ! Editors | id="info-box-editors" | {{{editors}}}
    458 bytes (45 words) - 14:49, 25 January 2024
  • * The [[Nation Editor]], which controls the entirety of the player's controlled nation. ...this mode with a sapient race, the player will also come across the [[Tech Editor]] and the [[Research Tree]].
    861 bytes (122 words) - 08:44, 2 March 2023
  • # Close Godot editor # Reopen Godot editor and run the game from there. If it still doesn't work, make sure that no ne
    2 KB (350 words) - 17:51, 7 April 2024
  • To progress in Thrive, you need to evolve your species in '''editors''' and prevent extinction. To do so, you need to '''reproduce'''. ...of your organelles have duplicated, you can '''reproduce''' and enter the editor.
    1 KB (156 words) - 17:01, 25 January 2024
  • ...low for objects that are too complex for players to create or for the Tech Editor engine to understand to be included in Tech Objects. There will need to be ...bjects]], or TOs, are built. They are added and changed through the [[Tech Editor]]. FPs can be created by the player or selected from a menu of prebuilt FPs
    1 KB (186 words) - 14:07, 20 June 2020
  • | editors = Body Plan Editor, Cell Editor [[File:Multieditorconcept.jpeg|500px|thumb|Concept for the multicelullar editor by Uniow]]
    3 KB (443 words) - 19:43, 1 December 2023
  • [[Category:Editors|3]] The Tech (or Technology) Editor is one of Thrive's five editors. It is used to edit technology, or anything created by the player's specie
    4 KB (640 words) - 12:51, 23 June 2020
  • * Playing a short play session starting a new game and going to the editor a few times and making changes while playing without cheats, doesn't show u * Freebuild microbe editor for multiple editor cycles
    2 KB (365 words) - 18:25, 12 April 2023
  • | editors = TBA ...changes can happen anymore. [[Strategy Mode]] is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mos
    3 KB (532 words) - 19:48, 1 December 2023
  • * Press F2 to switch between editor and gameplay. <nowiki>*Controls for releasing agents are set in the editor while designing agents. Default is the order they are added to the cell, as
    2 KB (396 words) - 18:18, 7 November 2023
  • [[Category:Editors|4]] ...is used to determine exactly how the nation is structured. From the Nation Editor, the player will be able to dictate what form of government the nation uses
    6 KB (982 words) - 12:52, 23 June 2020
  • ...e and share compounds. Cells must unbind from a colony before entering the editor and dividing. Cells can't divide while in a colony, so you must unbind before entering the editor.
    3 KB (383 words) - 20:12, 14 January 2024
  • Tech Objects, or TOs, are structures created in the [[Tech Editor]]. They are built from [[Function Part|Function Parts]] or smaller TOs by t
    640 bytes (111 words) - 14:05, 20 June 2020
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