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- [[Category:Buildings]] ...the player in the Tech Editor. The Society Center (or SC) is the defining building for a settlement. A settlement is created once an SC is built, gaining s473 bytes (81 words) - 14:45, 20 March 2025
- * Find a build to test (for example by subscribing to Github notifications or asking other ...f1da191e67aa79dcd</code>. That's what needs to be selected as the specific build to play in the launcher.3 KB (493 words) - 18:23, 12 April 2023
- ...amesstudio.com/builds here]. BOTD builds are created by promoting a normal build to a BOTD status, but see the extra needed considerations below. == When to make a build ==5 KB (903 words) - 11:17, 20 June 2023
- ...re a patron see the info post about that [https://www.patreon.com/posts/devbuild-32869253 here]). This opens a popup where you can enter the code and press ...fo" tab, there you can select from three choices: Build of the Day, Latest Build, and specific version hash.4 KB (691 words) - 10:50, 8 January 2023
- ...chance, but there could be a chance for early lucky unlocks). Cooperation builds upon Language by allowing other species members, at this point advanced en ...ective Residence is discovered allowing the building of the Society Center building, which will establish a settlement.4 KB (547 words) - 14:58, 20 March 2025
- ...stage you develop and expand your first [[Society Center|settlement]] and build more. This is reminiscent of the Middle Ages. It ends when you have suffici ...e pops, they are subject to Population Growth, and they can be employed in buildings that require operators. They essentially become just numbers on the scr7 KB (1,144 words) - 15:03, 20 March 2025
- ...o construct more buildings for the Military Centre. There will be a small "build panel" for the MC, identical to SCs. In a MC, there will be a larger panel2 KB (383 words) - 08:47, 2 March 2023
- ...ger really exist except to move around the city and make it look busy. The buildings and their types will also become purely aesthetic and their bonuses wil ...urned into a construction value in the main game, and the time it takes to build will depend on the production amount, its priority and the construction val10 KB (1,626 words) - 14:28, 20 March 2025
- ...h before transitioning to this energy generation method. Once established, building an effective photosynthesizer is as simple as ensuring that there is net ...well as parts with decent storage (such as '''[[Vacuole|Vacuoles]]''') to build up storage for the night ahead. We recommend sitting still at night to cons4 KB (505 words) - 22:05, 27 January 2024
- ...in Thrive. After an [[Industrial Stage]] nation becomes advanced enough to build spaceships, they can begin expanding into the stars. At this point, the pla ...eves it, the player needs to hold off all the other empires while they are building their ascension gate.4 KB (681 words) - 08:51, 13 January 2025
- # Run build with podman: <code>dotnet run --project Scripts -- container 20</code> Upda1 KB (170 words) - 16:52, 5 September 2022
- Thrive is currently available for mac as-is, meaning we'll make mac release builds but we can't guarantee that they'll work properly.1 KB (206 words) - 16:58, 30 March 2021
- ...ed content in the game. It contains literally everything a player needs to build anything they like. It contains every evolutionary form of every one of the1 KB (217 words) - 16:25, 24 June 2020
- ...Tech Objects and Function Parts that the people of your nation know how to build will be found here. This list can be toggled by age and name.2 KB (271 words) - 15:20, 23 June 2020
- | Shelter || Enables: Can order units to improvise shelter || Build shelter ([[Organism Mode|Org Mode]]) | '''Construction''' || Enables: +Strength to all Building TOs, Larger Construction Area in the [[Tech Editor]] Advanced Materials:19 KB (2,569 words) - 04:30, 28 June 2020
- You start to create your planet by building with different layers of rock. You'll have a few panels of rock types- [ === Building Controls ===6 KB (999 words) - 18:35, 16 September 2022
- ...witching between the 'follow me' and 'become aggressive' commands, you can build a personal army to defend yourself from predators.2 KB (266 words) - 17:50, 23 February 2024
- ...begins when the player’s nation discovers the technology Steam Power (and builds the first industrial machine). Following this, Assembly Line vastly improv3 KB (385 words) - 15:12, 20 March 2025
- ...also looking for a developer specializing in Mac software, we do make Mac builds currently but they have much less work put into them and verification to m ...just play the game a little bit, instead we want someone who can play game builds from pull requests, quickly determining that the pull request does as inte19 KB (3,355 words) - 12:26, 22 August 2023
- ...inding_Agent|Binding Agent]] allows your cell and others of its species to build a cell '''colony''' where the cells share the compounds they absorb and pro Binding agents allow you to build a cell colony with others of your species. The cells all share compounds, a11 KB (1,666 words) - 10:54, 22 January 2025