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  • ...s. Once you [[Reproduction|reproduce]], you will gain access to various '''editors''' depending on your [[:Category:Stages|stage]]. == Generations and editor sessions ==
    964 bytes (141 words) - 18:20, 27 January 2024
  • #REDIRECT [[Microbe Editor Development]]
    40 bytes (4 words) - 16:47, 5 December 2023
  • [[Category:Editors|1]] ...e well into [[Space Stage]] before the possibility of unlocking the Planet Editor is available.
    6 KB (999 words) - 18:35, 16 September 2022
  • [[Category:Editors|4]] ...is used to determine exactly how the nation is structured. From the Nation Editor, the player will be able to dictate what form of government the nation uses
    6 KB (982 words) - 12:52, 23 June 2020
  • [[Category:Editors|3]] The Tech (or Technology) Editor is one of Thrive's five editors. It is used to edit technology, or anything created by the player's specie
    4 KB (640 words) - 12:51, 23 June 2020
  • [[Category:Editors|2]] [[File:OrganismEditorConcept.jpeg|thumb]]
    15 KB (2,681 words) - 05:30, 2 September 2020
  • [[Category:Editors|1]] ...re the transition to 3D) to edit your cell or colony. It is also the first editor in the game and the introduction of the player to editing.
    8 KB (1,220 words) - 16:47, 5 December 2023

Page text matches

  • #REDIRECT [[Microbe Editor Development]]
    40 bytes (4 words) - 16:47, 5 December 2023
  • ...s. Once you [[Reproduction|reproduce]], you will gain access to various '''editors''' depending on your [[:Category:Stages|stage]]. == Generations and editor sessions ==
    964 bytes (141 words) - 18:20, 27 January 2024
  • * The [[Nation Editor]], which controls the entirety of the player's controlled nation. ...this mode with a sapient race, the player will also come across the [[Tech Editor]] and the [[Research Tree]].
    861 bytes (122 words) - 08:44, 2 March 2023
  • # Close Godot editor # Reopen Godot editor and run the game from there. If it still doesn't work, make sure that no ne
    2 KB (350 words) - 17:51, 7 April 2024
  • To progress in Thrive, you need to evolve your species in '''editors''' and prevent extinction. To do so, you need to '''reproduce'''. ...of your organelles have duplicated, you can '''reproduce''' and enter the editor.
    1 KB (156 words) - 17:01, 25 January 2024
  • ...low for objects that are too complex for players to create or for the Tech Editor engine to understand to be included in Tech Objects. There will need to be ...bjects]], or TOs, are built. They are added and changed through the [[Tech Editor]]. FPs can be created by the player or selected from a menu of prebuilt FPs
    1 KB (186 words) - 14:07, 20 June 2020
  • | editors = Body Plan Editor, Cell Editor [[File:Multieditorconcept.jpeg|500px|thumb|Concept for the multicelullar editor by Uniow]]
    3 KB (443 words) - 19:43, 1 December 2023
  • [[Category:Editors|3]] The Tech (or Technology) Editor is one of Thrive's five editors. It is used to edit technology, or anything created by the player's specie
    4 KB (640 words) - 12:51, 23 June 2020
  • * Playing a short play session starting a new game and going to the editor a few times and making changes while playing without cheats, doesn't show u * Freebuild microbe editor for multiple editor cycles
    2 KB (365 words) - 18:25, 12 April 2023
  • | editors = TBA ...changes can happen anymore. [[Strategy Mode]] is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mos
    3 KB (532 words) - 19:48, 1 December 2023
  • * Press F2 to switch between editor and gameplay. <nowiki>*Controls for releasing agents are set in the editor while designing agents. Default is the order they are added to the cell, as
    2 KB (396 words) - 18:18, 7 November 2023
  • [[Category:Editors|4]] ...is used to determine exactly how the nation is structured. From the Nation Editor, the player will be able to dictate what form of government the nation uses
    6 KB (982 words) - 12:52, 23 June 2020
  • ...e and share compounds. Cells must unbind from a colony before entering the editor and dividing. Cells can't divide while in a colony, so you must unbind before entering the editor.
    3 KB (383 words) - 20:12, 14 January 2024
  • Tech Objects, or TOs, are structures created in the [[Tech Editor]]. They are built from [[Function Part|Function Parts]] or smaller TOs by t
    640 bytes (111 words) - 14:05, 20 June 2020
  • [[Behaviour Editor]] - Part of the Organism Editor and Culture Editor where a player sets up AI and special animations for organisms. CE - Culture editor. Obsolete.
    7 KB (1,130 words) - 20:46, 15 August 2022
  • [[Category:Editors|1]] ...re the transition to 3D) to edit your cell or colony. It is also the first editor in the game and the introduction of the player to editing.
    8 KB (1,220 words) - 16:47, 5 December 2023
  • | editors = Nation Editor ...ss is at any time, though this is low priority to implement). The [[Nation Editor]] is also unlocked for use. Finally, the player's species can begin to form
    7 KB (1,139 words) - 19:49, 1 December 2023
  • ...true multicellular organism. You start the Multicellular Stage within the editor or by loading one of a collection of predefined saves when starting a new g ...sts of the player's organism exploring and surviving it's environment, and editor gameplay which involves the player modifying and adapting their species to
    9 KB (1,538 words) - 11:10, 28 January 2024
  • [[Category:Editors|1]] ...e well into [[Space Stage]] before the possibility of unlocking the Planet Editor is available.
    6 KB (999 words) - 18:35, 16 September 2022
  • [[Category:Editors|4]] This section of the Nation Editor is for the manipulation of the societal structure of the player's nation. F
    3 KB (433 words) - 15:20, 23 June 2020
  • [[Category:Editors|4]] The government section of the Nation Editor concerns the running of the player's nation. For ease of use, it is broken
    6 KB (1,063 words) - 15:19, 23 June 2020
  • ...ed in two ways. The first is with squad types. These are created in a mini-editor available from [[Society Center|Society Centres]] and [[Military Center|Mil ...column, etc.) or he can create his own formations with the Formation mini-editor.
    5 KB (856 words) - 03:25, 24 June 2020
  • Sensory organs will be added in the Organism Editor and will dictate how the organism - and therefore the player - perceives th In the [[Organism Editor]] there will be several different sensory organ categories. These will allo
    3 KB (444 words) - 13:06, 20 June 2020
  • | editors = Nation Editor
    3 KB (385 words) - 19:51, 1 December 2023
  • ...es again. These fossilized iterations can then be opened in the [[Organism Editor|OE]] for viewing and duplicated for editing outside of normal gameplay. Thi
    1,010 bytes (160 words) - 16:36, 24 June 2020
  • ...people. The religions present in your nation can be viewed in the [[Nation Editor]], under the Society Section. The following is a list of the traits that re ...e Programs under Social and Welfare in the Society Section of the [[Nation Editor]]. The traits for Social Programs are as follows.
    11 KB (1,600 words) - 15:23, 23 June 2020
  • | editors = Microbe Editor ...will be capable of reproducing, which will bring the player to the microbe editor should they choose to do so. As the game continues, the player will steadil
    15 KB (2,452 words) - 19:44, 1 December 2023
  • ...e universe, allowing them to manipulate the virtual world around them with editors to modify technology, culture, organisms, and entire solar systems. Seven ...to your own hand at every generational interval by accessing the [[Microbe Editor]]. To progress to the next stage, you must produce a specific enzyme that a
    11 KB (1,691 words) - 09:16, 2 April 2023
  • ...are not required except when changing game state (e.g. from environment to editor). === Editor ===
    9 KB (1,306 words) - 10:05, 28 January 2024
  • First you must go inside the Scene Editor in Godot and create the new UI element. Make sure it has the correct size, Finally, in the Godot editor for the corresponding Godot scene, select the top-level node. In the inspec
    3 KB (494 words) - 22:01, 24 August 2022
  • [[Category:Editors|2]] [[File:OrganismEditorConcept.jpeg|thumb]]
    15 KB (2,681 words) - 05:30, 2 September 2020
  • * The editor compound balance now shows the situation at ATP equilibrium, instead of ass ...there's an inprogress action that needs to be finished before exiting the editor
    12 KB (1,847 words) - 01:22, 29 June 2023
  • ...accessed via the title screen menu, though some (like the environment and editor) rely on choices in either the game setup screen or load game screen. * Can be accessed from environment, editor, tools main page, extras main page, game setup screen and load game screen
    15 KB (2,121 words) - 11:50, 19 June 2020
  • ...ee (the term Technology is usually reserved for objects made in the [[Tech Editor]] to avoid confusion) is the table of researches, their requisites, effects | Communities || Enables: Civilian Specialists, [[Nation Editor]] ||
    19 KB (2,569 words) - 04:30, 28 June 2020
  • ...mpounds to allow for more flexibility (we probably should show this in the editor and let the player pick as long as the total amount is below some threshold ...and [https://github.com/Revolutionary-Games/Thrive/issues/2068 Add tool in editor to explore ATP / compound balances without all resources].
    13 KB (1,722 words) - 19:35, 5 May 2024
  • Nations refer to organisms that have a culture created in the culture editor. Races must be saved with their solar systems, because their culture is hea
    1 KB (217 words) - 16:25, 24 June 2020
  • | editors = TBA
    1 KB (216 words) - 19:45, 1 December 2023
  • Cell parts take the shape of hexes within the [[Microbe Editor|editor]], and can only be placed adjacently to other hexes. These parts generate on the outside of a cell's membrane when placed in the editor, and are typically used to interact with the external environment in variou
    7 KB (950 words) - 18:16, 7 November 2023
  • [[Category:Editors|4]]
    2 KB (271 words) - 15:20, 23 June 2020
  • ...ng more than the contained JSON files in the game, you will need the Godot editor. Create a new folder and use the Godot editor to start a new project in the folder. You should name the folder with Pasca
    14 KB (2,564 words) - 08:40, 18 May 2022
  • ...e that spans many different stages with differing gameplay experiences and editors and modes, there are a common set of themes, design decisions, and mechani Editors
    19 KB (3,185 words) - 03:21, 29 August 2020
  • | Flagellum || || Editor || https://revolutionarygames.bandcamp.com/track/flagellum | Mitosis in Progress || || Editor || https://revolutionarygames.bandcamp.com/track/mitosis-in-progress
    25 KB (3,075 words) - 11:08, 28 January 2024
  • | editors = TBA
    2 KB (285 words) - 19:53, 1 December 2023
  • ...oduce. Every time you reproduce, you can evolve your cell in the [[Microbe Editor]]. The stage ends when the player binds with a sufficient quantity of cells ...ts, and competing to survive. Editor gameplay is when the player is in the editor, patch map and patch report designing their microbe to adapt to the competi
    41 KB (6,433 words) - 11:05, 28 January 2024
  • ...o edit and maintain this Wiki for future editors, and how to become a Wiki editor.
    9 KB (1,492 words) - 12:49, 3 February 2024
  • ...culture of the nation, viewable in the [[Culture Section]] of the [[Nation Editor]]. Popularity is also affected by any events or trends that occurred while
    3 KB (381 words) - 15:18, 23 June 2020
  • ...or by opening the build options of the object and changing it. In the Tech Editor each Tech Object will have a complexity value as well as it's associated re
    9 KB (1,593 words) - 08:45, 2 March 2023
  • ...! concept took the idea of Spore and ran with it to extreme levels, adding editors for everything from organs to events, all set within a realistic simulatio ...did develop comprehensive gameplay mechanics (such as ~sciocont’s organism editor) but it was mostly talking about unfeasible mechanics with little to no pro
    25 KB (3,965 words) - 01:31, 1 March 2024
  • ...organization related, like "We need to update the wiki page on the Microbe Editor." Sometimes though, ideas are obvious (like bugfixes) in which case we can ...e called "Replace nuclei with disco balls" or "Update wiki page on Microbe Editor".
    11 KB (1,831 words) - 10:47, 20 June 2023
  • If you can compile the game you can directly start a specific scene in Godot Editor by pressing F6, there's a folder "src/stage_starters" with scene files for
    3 KB (493 words) - 18:23, 12 April 2023
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